I'm tired of the pre level 40 slump I've got into. Looking for a little advice on the easiest class to hero.
Only goal I have is to reach hero, anything I do after that is gravy, I'll try just about anything.
I was batting around a water shifter due to possibly being able to rank solo on water area's, leave the minor focus open until I see what my 3rd form gives me and c
I don't have a single OOC connection and I get loot given to me quite often, Snow worm set, serpent set, midnight dragon set. Sometimes you just get lucky. Want some gear, just hang around places where people go for the gear, I had someone give me a full set of the midnight gear just because I left the area so the dragon would repop for him.
You spanked me while headless....I hope you made good on your threat of skull fucking me....(I deserved it, I betrayed him so no hard feelings but you should have a better place to put it than an orc skull)... any how I wanted to fight tough fights so I can get better. and I know you said your done.....but good luck with your next.
Lets say I go to X place that the EXP is only available at rank 20, and I was there pre 20, once you reach rank 20 and speak with the guildmaster you get the rush of past knowledge? Because like others have mentioned who wants to look at the same place how many times in hopes you are of the right level.
The majority of the player base already solo's most of the time, for skill/spell mastery/obs/exp etc..This will just change the rank that they will do this at is all. Doesn't do anything to ensure longevity as a character. if anything it might make players not want to make a new character due to what they have always done in the past isn't the same.
would liven up the newbie ranking that is for sure, wouldn't feel the need to stay at this level to go look at this place or along those lines.
Would also be a nice touch if some minimal edge points we grants for reaching certain ranks. like 20, 30, 40 etc.
You hooked up soooooooooo many of my rolled and rerolled and yeah rerolled characters with the pouch of nourishment and every friggen time it made my newb day.
flagged items magical so I could have seen which ones would move the veil without using them?
I've played four different muds, each same concept of clans/cabals.
This being the most aggresive and difficult to survive in, which is a compliment to those that straight up scissor my paper. To me that is a big hurdle for cabal entry.
I've run into a few that have zero tolerence to teach or once they figure out you know jack they break group and look for any excuse to pk you. I've also experienced the exact opposite of this (more recently) so I persue those endevours.