<100%hp 66%m 100%mv 8654tnl (14.15%) (cave) (6 PM) (full) (none)> help 3288
FROST GIANT RACE FROST GIANTS
Dwelling in the harsh and frozen lands, in mountainous forests and in icy
caves, the frost giants are a reclusive and heartless race of massive
humanoids. Though not as brutish as their fiery cousins, these giants are
not interested in culture or advanced civilization; they are
I'd try a human bard, neutral neutral. As long as you don't join a cabal you aren't really anyone's natural enemy and if you don't pick fights or help other people pick fights you should have a very limited number of enemies - a lot of people that would kill you might leave you alone so that you might help them.
It doesn't really matter the race/class evil characters make up the vast majority of the deadliest** characters.
There are exceptions but in the top 30 only 4 are non-evils and only 1 of those is good, a storm warrior incidentally.
The reason is probablly less to do with the any stat and more to do with the fact that evil characters have larger PK ranges in general. For example Hunsob
True. But no classes gets parry and dodge at level 1. Warriors I focus on parry because I tend not to make much use of shield block later on i.e. either I'm dual wielding or using a two handed weapon. For assassins/thieves I would focus on dodge at level 1. By the time a class has both dodge and parry they will almost be level 15 at which time I will be spamming to near 100 for all so sk
For me the key is practicing early. As you mentioned it gets harder to find appropriate mobs the higher level you get. Nothing secrect in my method below but its the only way I've found to do it with any sort of reliability.
This is my normal method:
At level 1:
Practice parry, shield bock, and/or dodge to 80 depending on the class. This isn't as bad as it might seem once yo
The functionality is there but the research data was wipped out.
Scarabaeus said he would add it back but was looking for people to help supply the old data:
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The shop's hours are 6 AM until 10 PM.
The shopkeeper will purchase: weapon
Item (Type)
[26 768] an engraved steel staff (staff)
[26 927] an engraved steel warhammer (mace)
[25 601] an engraved steel spear (spear)
[25 1098] an engraved steel longsword (sword)
[25
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The shop's hours are 5 AM until 8 PM.
The shopkeeper will purchase: treasure weapon armor
Item (Type)
[15 996] a pair of hinged steel greaves (worn on legs)
[15 684] a thick engraved steel bracer (worn on wrist)
[15 1080] a whitesteel breastplate marked with a golden palm (worn on body)
[12 720] a thinly sp
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The shop's hours are 12 AM until 11 PM.
The shopkeeper will purchase: armor artifact
Item (Type)
[ 5 162] a hardened camel-hide bracer (worn on wrist)
[ 5 291] hardened camel-hide leggings (worn on legs)
[ 5 276] hardened camel-hide sleeves (worn on arms)
[ 5 151] a studded hide skullcap
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The shop's hours are 12 AM until 6 PM.
The shopkeeper will purchase: weapon
Item (Type)
[10 388] a steel short sword (sword)
[10 441] a two-handed longsword (sword)
[10 295] a thin-bladed dagger (dagger)
[10 248] a short spear (spear)
[1
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The shop's hours are 5 AM until 11 PM.
The shopkeeper will purchase: armor clothing
Item (Type)
[ 5 207] a pair of studded leather sleeves (worn on arms)
[ 5 210] a pair of studded leather gloves (worn on hands)
[ 4 130] a pair of studded leather boots (worn on feet)
[ 4 195] a pair of studded leather
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The shop's hours are 5 AM until 8 PM.
The shopkeeper will purchase: weapon treasure armor clothing
Item (Type)
[[10 212] a pair of mottled taglo-hide clogs (worn on feet)
[10 188] a mottled taglo-hide tail guard (worn on tail)
[15 366] a pair of mottled taglo-hide paw-wraps (worn on forepaws)
[20 270] a tagl
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The shop's hours are 8 AM until 6 PM.
The shopkeeper will purchase: weapon
Item (Type)
[25 524] a ceremonial dagger of mithril (dagger)
[12 532] an iron shortsword (sword)
[12 319] a small iron mace (mace)
[12 247] a small iron dagger (dagger)
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The shop's hours are 8 AM until 6 PM.
The shopkeeper will purchase: armor
Item (Type)
[12 564] some iron-studded leather boots (worn on feet)
[12 506] some iron-studded leather gauntlets (worn on hands)
[ 6 285] some iron-studded leather armguards (worn on arms)
[ 6 268] an iron-studded leather belt
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The shop's hours are 7 AM until 9 PM.
The shopkeeper will purchase: weapon treasure
Item (Type)
[15 256] a supple leather whip encrusted with sharp gems (whip)
[22 338] a hardened mineral staff encrusted with gems (staff)
[15 320] a hardened mineral dagger encrusted with gems (dagger)
[23 1252] a hardened mineral polearm encrusted
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The shop's hours are 7 AM until 9 PM.
The shopkeeper will purchase: armor treasure
Item (Type)
[ 6 425] a light beige leather vest (worn on body)
[10 225] a simple gray tunic (clothing)
[10 95] sturdy leather boots (worn on feet)
[20 1080] crested armor of Cragstone
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The shop's hours are 5 AM until 10 PM.
The shopkeeper will purchase: weapon
Item (Type)
[23 757] a whitesteel dagger (dagger)
[14 359] a well-forged dagger (dagger)
[22 1692] a well-made short sword (sword)
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The shop's hours are 5 AM until 10 PM.
The shopkeeper will purchase: armor
Item (Type)
[14 1225] a shirt of mithril chainmail (worn on body)
[14 848] a sturdy mithril shield (worn as shield)
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a shirt of mithril chainmail can
The shop's hours are 6 AM until 10 PM.
The shopkeeper will purchase: armor clothing
Item (Type)
[16 1008] a pair of steel shod shoes (worn on hooves)
[15 820] a pair of pitch-black claws (worn on claws)
[ 1 320] a pair of hiking boots (worn on feet)
[16 777] a pair of clawed leather paw-
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The shop's hours are 6 AM until 6 PM.
The shopkeeper will purchase: armor
Item (Type)
[15 752] a pair of steel chain gloves (worn on hands)
[15 820] a pair of steel chain boots (worn on feet)
[15 1201] a pair of steel chain sleeves (worn on arms)
[15 1272] a pair of steel chain leggings
The shop's hours are 6 AM until 6 PM.
The shopkeeper will purchase: weapon
Item (Type)
[22 1158] a two-handed greatsword (sword)
[22 991] a large double-headed maul (mace)
[22 488] a steel-tipped spear (spear)
[18 228] a steel-shod staff (staff)
[20 470]