I support your full-sac motto though. It's good for the game a lot of the time because the people you take pride in fullsac'ing are the ones worth it(please people, they are not newbies).
Karma being Luis Suarez.
" OH MY GOD YOU FUCKING ELBOW'D ME IN THE FUCKING FACE YOU FAGGOT" and there was no contact anywhere near the face
Now i'm rolling up a shifter named Suarez and casting fang's of the serpent.
Don't bitch and siteban me, yo.
What do you feel a worthy duration to be mechanically penalized in CF for making an RP decision that fits along the lines of your role but might not bide well with your reputation or situation at hand. IE you made a decision that your character would do but is not favored on the greater scale of views-- for whatever reason. Not everyone falls 100% into a certain mold.
With the introduction of anti-gank... everything is far too predictable. Previously, no one could stay in power too long. You were destined to die. That was the allure of CF. Death was only a gank away.
There was no role command. You had to express your role through interaction and action. Seemed fun and exciting then. Written roles came as a way to kind of write down highlights(not pk counts)...and has since evolved into 'storytelling'.
There is then. And there is now.
I preferred then. And the numbers did as well.