I'm clearly new. I even went so far as to say something along the lines of "How do you value slaying someone draped in academy rags?" to try to make it clear I have no clue what I'm doing and multikilling me at this point wasn't worth his time.
Then he came at me again after that so I logged off to prevent a rage deletion, shouted several profanities for wasting 10 hou
I was mostly attempting to analyze the differences between 24 and 25 dex and the difference between sword and staff/spear. But ontop of that, also analyzing the AMOUNT of difference between the two and if one out weighs the other. Might be trivial, but I was curious nontheless.
The part about whether giving up a attacks by using a spear over a sword wasn't meant to imply I was looking fo
I've seen some chatter about how dex scales, like the difference between 25 and 24 is greater than 24 to 23 etc. which would make something like an arial sword or staff spec extremely defensive (and potentially good for exploring / pve?) however with that said, how would you rank the following builds in terms of defensive capabilities?
a. arial sword spec
b. arial staff / spear spec
c.
Wasn't able to find anything with some quick searching, but there's a few things I'd like to find and patch up into my zmud. One was the auto rearm after a disarm. The other were the color outputs. There used to be a mother txt file laying around somewhere with a whole whack of basic scripts for zmud..anyone have something similar they wouldn't mind sending my way? Thanks!
There's a number of different ranger builds now, with Animism, Savagery, explorer (seems neat) and whatnot, plus altering your home terrain, the forest coverage isn't as restricted as it used to be back when I tried the game out. Might be worth a shot at running around with one to shake the rust off.
In a strictly, PVE, survivalist, exporability setting, what kinds of builds would b
most of your points seem primarily focused on PVP. I'm more concerned with pve/exporation/education at this point. Yes, survivability and being able to 'pick my battles' is important as a newer player to mitigate utter destruction from guys hunting me down with a decade of experience, I'm not concerned really at all about it. Con death me, full loot me. I don't care. I ca
Yeah, I was looking at the world map. It's really cool and I can definitely appreciate the time invested to draw it out all with lines, comma's and sticks.
The appeal for me with thieves is having a big, splashy opener. (Like rangers also but without the territory tether), and as an assassin, I feel like I'm pecking something down more slowly over time. A little more finesse an
Newer guy here, had a few Q's.
Looking to poke some brains on solo ranking / PvE playing/exploring from work etc. Nothing too hardcore.
I was curious about thieves vs assassins. Forum searches have people recommending assassins to grind through the gears with since they can see almost everything but in terms of combat is concerned, are there any other reasons to take an assassin over a