I mean, since both assassins and thieves rely heavily on hide. And I guess putting a check on them makes sense, since, for instance, their numbers have been swelling lately. I also haven't seen many duergar getting the job done either.
Especially since the cold rooms last so long that the invoker can log off, go fold his mom's laundry, and then, several hours later, log back in to see that the cold rooms are STILL THERE.
pfff
Maybe I'm way off and don't understand whatever terrible shit an invoker must go through to make such a room in the first place (ie., game balance!). If that's the case, then I
Pretty cool that he designed it that way, actually. It'd be interesting to do the complete bird's eye view, but it wouldn't be user-friendly from the standpoint of the typical diku map-reading player. I flipped horizontally when I needed to, but I left the vertical flips out for that reason.
That damn area did not want to be mapped. Holy shhit, that was hard to make... Geez, Pico...
Anyway, hope you all enjoy it as much as I hated making it. :)
"Trails" is just the name I gave to the area that connects Sea of Despair to South Darieien and Dagdan.
Also, fixed portions of Ysigrath and Ashes of Nowhere to reflect the parts of Sea of Despair in each area.
Chanlen disarms you and sends a two-handed black sword flying!
g 1.
wield 1.
Chanlen disarms you and sends a two-handed black sword flying!
g 1.
wield 1.
Woldrun disarms you and sends a two-handed white sword flying!
g 1.
wield 1.