Posted by Nepenthe(IMM) on December 8, 2000 at 00:54:11:
In Reply to: Re: Logical Reasoning at Work (text) posted by Magtograme on December 7, 2000 at 18:57:33:
> I dont see any logic in either.
> Im struggling to think of any logical practicing restrictions..........nope cant think of any.
> I mean thats just what cf needs - is a bunch of trigger run characters standing at the gibberlings, the wraiths or wherever. Boooooo! to practicing.
The aim (though we never quite get there) is a game in which people with high skills in something will be (gasp!) people who actually do those things a lot. Fr'ex, people who tanked for their groups a lot would be the ones with the high tanking skills. Contrast this with a game where people who figure out goofy cheap tricks have the high skills.
What we have right now is an arms race. In the earliest days of CF most players didn't practice parry etc., and it all worked out okay because nobody else did it. The problem's that you get a few people looking for an edge who will do it, and then more do it to try to keep up with them, and they tell two friends, and they tell two friends, and so on, and so on.
I s'pose we could just give everyone 100s in everything, or make skills literally impossible to improve. "Dude, elves are overpowered because they get up to the maximum skill of 75% in ONE practice!!!" Other than that, most any change in the state of affairs is going to have to come from the player base. You might think we imms have some sort of secret practicing loopholes thrown in for when we play the game ("Just type cast shapeshift squishymud and you get 100's in everything") but it'd be more accurate to say that when we play we shrug and go killing with our 63% skills on that cloud warrior because we realize it just doesn't make half as much of a difference as some of you seem to think.