I do mean nether, and I don't keep it up all the time, but:

February 03, 2015 11:03AM
I'll try to avoid heavy PK areas without being somewhat "ready". Ready doesn't necessarily mean having nether up, but it means knowing I can put it up. I'll try to avoid eastern without at least fly or nether ready.

If you've used it recently, and know you have a lot of conflict coming, retreat to a non-obvious graveyard (not galadon), or one in a city where there's a trib on duty (hamsah).

Some of the things that'll make you effective as a necro will make you effective as a pker in general. I've read your logs and you're good at being the agressor. So in those instances when you're not, you need to do a real quick evaluation to determine if you can stay in the fight:
-Do I have fly available
-Do I have any DR available (nether, shield from a wand, even desensatize or protection against a goodie)
-Do I have any army
-Can I sleep this char

Use those as criteria to figure out when you have a shot at winning
Subject Author Posted

Necro Questions

paek February 02, 2015 09:27AM

Re: Necro Questions

PaulO February 03, 2015 07:58AM

Couple of things.

wrathpuppet February 03, 2015 07:50AM

assassins are pretty easy with an army

Quas February 03, 2015 07:58AM

I never played shamans or necromancers, but arials look like a good choice for these 2 classes.

shaapa February 02, 2015 05:29PM

arial city may have changed it but arial necro is rough

Quas February 03, 2015 07:55AM

Personally I'd rather have a lower xp penalty on a necro for the better range. Trip can be managed if you're careful. I agree on shamans though, arials are a viable choice. (n/t)

Rhyaldrin February 02, 2015 05:39PM

that made more sense back before exp revamp, imo nt

The Forsaken February 02, 2015 07:31PM

I haven't noticed too much of a difference. 250 xp penalty will still have people 9 ranks above your rank in range. (n/t)

Rhyaldrin February 02, 2015 07:34PM

human necro (0 pen) fighting what used to be felar/arial assassin (550 pen) is very different than now (250 and 300). 2 to 4 titles matter.

The Forsaken February 03, 2015 04:54AM

0 exp penalty will still have people 6 ranks above you. (n/t)

shaapa February 02, 2015 11:36PM

Which as I said, is a better range. (n/t)

Rhyaldrin February 02, 2015 11:37PM

Some tips

Treebeard February 02, 2015 01:23PM

Re: Some tips

paek February 03, 2015 07:32AM

I do mean nether, and I don't keep it up all the time, but:

Treebeard February 03, 2015 11:03AM

Re: Necro Questions

daurwyn(VIP) February 02, 2015 10:57AM

Also

daurwyn(VIP) February 02, 2015 11:01AM

ask bemused nt

The Forsaken February 02, 2015 10:39AM

Question for Paek. Do you know about the mercenaries that are great for lowbie fights?

Frosty February 02, 2015 10:24AM

Re: Question for Paek. Do you know about the mercenaries that are great for lowbie fights?

paek February 02, 2015 10:49AM

If you are getting jumped while levelling

daurwyn(VIP) February 02, 2015 11:08AM

Ghoulish numbing

deathkitty February 02, 2015 10:15AM

Some answers.

Frosty February 02, 2015 10:03AM

Necro Answers

Artificial February 02, 2015 09:58AM

Re: Necro Questions

saagkri February 02, 2015 09:49AM

Assassin can't hide until they calm down. Only thieves can hide immediately after combat. (n/t)

Matrik February 02, 2015 09:46AM

So flee / sleep is likely the best option?

paek February 02, 2015 09:50AM

Sorry, I'm not the one to ask about what the better option is. Just wanted to let you know the hide mechanic. (n/t)

Matrik February 02, 2015 10:15AM

Yes that would be a good tactic, and yes there's a spell check on faerie fog.

Frosty February 02, 2015 10:03AM

assassins can cure blindness with bind wounds. nt

The Forsaken February 02, 2015 10:41AM

Yes, thank you for reminding me. Can you refresh me on weather or not it has a chance to fail at curing blindness? (n/t)

Frosty February 02, 2015 10:42AM

It can fail

daurwyn(VIP) February 02, 2015 10:58AM



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