Dwarves can be adapted to use just about any weapon but most people choose specific ones for the skills of that given weapon. Swords, Spear/Staff, Polearm for defense, Axe, Mace, Whip/Flail for lag or anti-flee, Hands, Dagger for their damage and utility. There aren't really any specs that "just suit" a dwarf but they can do fairly well with any of them if you play them correctly. So, if you're keen on playing a dwarf consider their strengths and your playstyle.
Dwarf:
Medium-high Strength = Fair/Good Parry
Medium Dex = Fair/Poor dodge
Highest Con = Huge HP pool to absorb a lot of damage
Natural resist magic, Fire, Ice, etc.
Natural resist disease/poison
Inherent1 = Nice boost to most normal damage noun weapons via forgecraft
Inherent2 = Finding hidden places you may not have noticed
Dwarf Drunk edge1 = Stronger hits while drunk
Dwarf Drunk edge2 = Slight damage redux while drunk
Dwarf Gear = Some of the highest +damage gear in the game
Some good plans for a race like that would be to pick big damage specalizations and count on the HP to last you through the fight and to take some legacies to expand on that advantage. Gates of the forge is fairly common because of the damage redux makes that HP feel like it goes much further.