Looking for some thoughts on a minotaur (if I ever get a slot) build. Thinking polearm/flail and maybe some combination of trapping/space/landslide. Are there obvious, similar but better choices?
Do flail and polearm synergize well? Does distance work with entwine?
Polearm+trapping seems to scream "scout" as well, but I've never played a scout or berserker. Deathblood + thirst just seems better than critical hit.
How valuable would spell evasion be? Seems like it's only useful against invokers and iceball, but maybe I'm missing something. Is it dex based?