But giving up that advantage is very difficult, and the staff doesn't seem overly invested in it. The effort (time) = reward is prevalent through a ton of CF stuff. It is why invoker is more powerful than shapeshifter.
I suggested that like baseball (or really any major sport) something above 50% win rate should be considered good and ~70% should be insanely good, but the incentives for winning are too high:
(best limited ring)
Short: a bloodstone ring
Names: red flecked green bloodstone ring
Type: armor, Wear: finger
Flags: warrior_only
From: Feanwyn Weald (LIMITED)
Weight: 5, Value: 12300, Level: 52
Material: onyx
Armor: 4 5 6 4
Affect: save vs spell -15
Affect: damage roll 3
Affect: hp 25
Affect: dexterity 1
Affect: strength 2
and the penalties for losing too high:
(best non-limited ring?)
Name: a golden ring with a spider-shaped ruby Area: Velkyn Oloth
Item Type: treasure Wear: finger Material: ruby
Level: 51 Weight: 0 lb 3 oz
Flags: glowing evil magic anti_good anti_neutral
Modifies hp by 15
Modifies save vs breath by -4
Modifies save vs spell by -4
Modifies strength by 1
to make 50/50 battles worthwhile.