>>>What stops you from going arial with fluid/space?
From a non power gamey POV, I just don't want to be labeled as another arial dagger spec. Was trying to be a bit more fresh.
From the powergamey POV, considering how lots of fights will be on eastern.. having quiet movement is a HUGE bonus I think if I need to get the heck out of dodge. But yeah all in all, arial seems like the build would work better. But I know space is mostly dex based with int/wis as bonuses, so arial would probably do better.
>>>What keeps you from dying to iron dagger underhands or iron sword flurries?
Flow is more reliable than people think, doing research on it makes it sound terrible but it works SO much. I was figuring that would help amply with cranial/flurry along with evade kicking in here and there. Underhands not so much, I can't remember if flow fires on initaiting moves, I think it does but eh. That's why I was going flail as second spec, strip and eyejab is pretty brutal for ragers to deal with and high dex characters tear it up in warrior v warrior fights if they don't have a noremove or cursed weapon.
>>>What stops you from dying to cranial?
Nothing really. I think the only answer to that is what you said.. be a giant. But deathblows are mean and although their defenses are pretty good... a high dex character with flails still does better I think. Flails parry a lot better than people realize.