Just the fact that you asked this question

May 30, 2009 08:52PM
shows that your character is pushing the boundaries of an align change.

Unless you're playing a neutral character, in which case I don't really understand why are you even asking this question.



Edited 1 time(s). Last edit at 05/30/2009 08:52PM by vortex_magus.
Subject Author Posted

Anyone else find it odd that you can't group with good if your evil in Battle or vice versa? nt.

aussie13 May 30, 2009 04:13PM

There is already too many chars in battle that ignore alignment at the moment.

Sam May 31, 2009 12:20AM

Just the fact that you asked this question

vortex_magus May 30, 2009 08:52PM

I was thinking the exact same thing.

Java May 30, 2009 09:18PM

How does a storm giant differentiate good evil in battle

Graham June 02, 2009 12:46PM

So you think they don't need to roleplay being "good"?

Java June 02, 2009 12:56PM

They -MUST- roleplay being good, but how does that translate to battle?

Graham June 03, 2009 12:08AM

It isn't exactly good roleplay

agraemas May 30, 2009 10:00PM

I disagree.

vortex_magus May 31, 2009 03:00AM

Define Evil than

agraemas May 31, 2009 10:05AM

Do a "help alignment" buddy. Then read it. And then read it again. Then take a nap and come back when you know what you're talking about. nt

Java May 31, 2009 10:09AM

Just because it's in a helpfile

agraemas May 31, 2009 10:15AM

It's for game balance as much as roleplay

ExPaladin(VIP) May 31, 2009 10:34AM

Re: Just because it's in a helpfile

VoiceOfReason May 31, 2009 10:34AM

They are the ones that created the game. Alignment is a HUGE facet of their game. They aren't wrong.

Java May 31, 2009 10:33AM

Okay. Here's an example

agraemas May 31, 2009 11:57AM

Okay dude

vortex_magus May 31, 2009 02:33PM

How much are they actually gaining out of grouping?

agraemas June 02, 2009 11:55AM

So you're saying you can't interact, unless you're in a group? nt

Java June 02, 2009 12:21PM

The more time you spend with someone

agraemas June 02, 2009 12:50PM

Except it won't work that way.

Java June 02, 2009 12:55PM

I never travel with them. Ever. Except for maybe a rare retrieval.

agraemas June 02, 2009 01:21PM

Kill/ignore is your choice. You could easily choose to interact without grouping.

Splntrd June 02, 2009 03:11PM

That's fine. I'm not saying the interactions don't exist

agraemas June 02, 2009 04:25PM

Because it won't

Java June 02, 2009 04:29PM

Why not? Doesn't your cabal still raid/retrieve?

Java June 02, 2009 01:24PM

Re: Okay. Here's an example

WarEagle May 31, 2009 12:15PM

Hi. The imms aren't wrong on this one. You're powergaming. nt

Scrimbul May 31, 2009 10:28AM

I agree completely nt.

aussie13 May 30, 2009 11:08PM

Yes, that's exactly good roleplay. You're wrong. nt

alansmithee May 30, 2009 10:37PM

Someone can be evil and not be a baby killer.

agraemas May 31, 2009 10:12AM

So what? They're still evil. If they aren't evil, then they're not evil.

alansmithee May 31, 2009 11:24AM

But, and I think you're missing this part, they still HAVE TO BE EVIL. nt

Java May 31, 2009 10:34AM

Except you can have the same goals, and two incompatible ways of achieving those goals.

Java May 30, 2009 10:06PM

Ok, but they are both loners anyway

agraemas May 30, 2009 10:10PM

No they aren't, did you even watch them?

Java May 30, 2009 11:19PM

If they aren't compatible

agraemas May 31, 2009 10:02AM

That's just a stupid, stupid, stupid thing to say. And oh so wrong.

Java May 31, 2009 10:07AM

You were the one who said they weren't compatible

agraemas May 31, 2009 10:18AM

OF COURSE Alignment has something to do with it.

Java May 31, 2009 10:31AM

You are so offensive

agraemas May 31, 2009 12:02PM

Why would battle be exempt from roleplay?

alansmithee May 30, 2009 08:15PM

alignment is about morality

morocco May 30, 2009 04:53PM

No...if they could then they should all be neutral~

Habbs May 30, 2009 04:43PM



Sorry, you do not have permission to post/reply in this forum.

Online Users

Guests: 143
Record Number of Users: 2 April 29, 2024
Record Number of Guests: 178 May 01, 2024