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Quas
One your FAQ is half FAQ and half explaining why you sucked as a poisoner.
More shots at me for helping the community - great job once again proving your douchery.
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1.) Weapon nick is not ment to be a damage skill, like you indicated it gets the poison on your weapon into them much more efficiently then straight melee.
I said the damage was ass because it is - I'm not looking for damage but what sucks is how it's not guaranteed for 2 rounds of lag. As I said it maybe worked 90% of the time if it landed but it also missed quite a lot for having 30+ hitroll and it in the high 90s. If you land anything of worth (neuro/fear) during this most people just flee anyways. I'd rather it just increased weapon application during combat or was one round of lag.
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2.) Grenade is not suposed to land the poison often. Its a damage skill with the added bonus of sometimes poisoning. Further some ingrediants will make far more interesting and devastating grenades.
Landing poisons on groups is really only available with grenade and the fact it's so crappy in the rate, it's not worth it. The damage is horrible - even using an Inferno trap ingredient I did a DEVASTATE at level 42 (a level 55 ingredient). Unless it scales hugely, I'm not seeing the reason - especially given they can backfire, they pull unwanted people/npcs into the fight, 2 round lag......all while I can do more just from things like sucker hits or critical hit or lagging. And yes, I know you can change the damage type by using things like the immolation trap/etc....still think it's pretty crappy for requiring 63 points to get it. I'd rather have a lot less damage and them land reliably instead of crap damage and 5-10% chance of landing the poison.
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3.) Resisting poison is based on con and inherent resistant/immunity to poison.
Yeah I said constitution in a post above but it wasn't in the FAQ since I'm not certain - it's also obviously level based, but the fact so many people have high con or resistance/immunity in one of the many forms means it sucks for poisoners. Unless you can prove it I'd love to hear why considering it usually worked fine on giants.
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4.) You said it correctly on the mind control bit and screwed it up on the last part, fear poison does not cause forget.
Yeah, a typo - wow you actually did something helpful.
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5.) You don't need to spam the concoct skill if you have poisons ready before people step into the area.
Actually you do if you want Enduring Concoctions - I was more implying that you needed to get inhaled up though when you concocted so you can get Conserve Ingredients.
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6.) While multiple knock out attempts reduce duration just failing one does not make landing the second immpossible by any stretch of the imagination.
From my luck it did but it could be just another inhaled bug, considering it's already broken right now anyways. If you got a log of it working, go for it and post it.
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7.) Once you clear the mid ranks thieves of any path are not super deadly just spamming trip while solo, you get a max of 4 attacks with weapons that are not overly difficult to defend against with crappy
hp the window of people you will beat with just trip lag is not that huge.
Hence why I played a felar and had a spear/claws. I actually did fairly well given that most don't use spears and the offensive ability of a felar with a spear isn't bad. Also given I had felar-only gear, my hit points was actually pretty high. I'm not suggesting you spam trip on people with a/b/s or anything - usually I spammed trip on warriors who lost all their potions to escape (since I'm a good chaser) or unprepped mages.
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8.) Dex plays zero factor in landing poisons from your weapon in melee. You get a chance each time you hit them to poison them so hitting them more increases the chance.
Hence why I like using sucker hit - again I think it has a higher chance to land on command hits instead of normal melee. I've got a lot more instances of landing it through sucker hit than normal combat.
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There was more but thats enough for one post.
In future FAQ's you should not talk as much about your failures with the class because it gives people the wrong idea, you seemed to have an idea of what a poisoner could do but were not flexible enough in your tactics to pull it off.
Actually, if you want to try helping out then you should shut your fucking mouth - seriously, most of what you posted was opinions and not fact. I'm helping most people out and you're fighting over opinions and have maybe 1-2 actual helpful things in your entire post. If anything, the things you think are right is from 6+ years experience with zero relevant testing. If you want to prove to me about dexterity not playing a factor or the rest, post a log or make a poisoner and maybe we'll talk. Exactly none of your points had to do anything with me not being "flexible" enough beyond not liking weapon nick or grenades - both of which I used all the time but were lack-luster in their effect. If anything grenades should be for trappers and poisoners, with poisoners getting ones that land their poisons to groups and trappers getting ones that do damage.
Wow, all this hype and you return with this crap? Get lost Quas.
Edited 4 time(s). Last edit at 10/02/2009 05:09PM by torak.