Ticks on this mud average 30 seconds of real time, but the actual amount varies randomly from 15 seconds to 45 seconds. (n/t)

March 11, 2011 09:17PM
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Subject Author Posted

How do ticks work?

The Baron March 11, 2011 04:48PM

As i remember it was mentioned by imms that the tick length was intently implemented unstable, so the players couldn't noth the triggers. (n/t)

Engurd March 12, 2011 10:31AM

What is the reason for the variable length in ticks?

wrathpuppet March 12, 2011 06:32AM

That and...

briartangle March 12, 2011 07:14AM

It would be a tremendous advantage. (n/t)

Artificial March 12, 2011 06:49AM

I hate the inconsistency. It can really make dirt kick blow.

The Forsaken(VIP) March 11, 2011 05:35PM

It can still blow with regular ticks.

Murphy March 12, 2011 03:01AM

Bedouin and Marshdweller, in their terrain only, though. n/t

The Baron March 12, 2011 04:58AM

Aye. You forgot to mention the explorers also. (n/t)

Murphy March 12, 2011 06:30AM

Really?? That's awesome. Would make marshdweller explorer damn nice n/t

The Baron March 12, 2011 05:28PM

always followed by a tock. (n/t)

Seilclavin March 11, 2011 05:16PM

Well-played, sir. n/t

The Baron March 11, 2011 05:26PM

In all honesty.

Seilclavin March 11, 2011 05:47PM

Truth is...

EXB March 11, 2011 06:40PM

CF Turbo ftw (n/t)

HairyOrangutan March 12, 2011 07:07AM

I believe they did that just to increase the "fun" factor. Along with improved low lvl regen. n/t

Someone Not Special, Esquire March 12, 2011 01:20AM

I thought they increased low lvl regen because they nerfed the "sleep when time changes" trick... (n/t)

Rodriguez March 12, 2011 04:19AM

Ticks on this mud average 30 seconds of real time, but the actual amount varies randomly from 15 seconds to 45 seconds. (n/t)

briartangle March 11, 2011 09:17PM



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