It's interpreting how any given id equates to the fields that the game stores. I assure you the parsing is *not* straight forward - and I need lots of examples to find problems. And I also figured I'd start the DB with a set of items that most people don't bother with at all (store bought items) to give those area shops some loving.
It's not perfect at all (hell, I'm probably gonna release it before the edit feature is finalized) but I need it working enough so when I release it that a few minutes later I realize it's broken.