Also plagues, doesn't it? (n/t)

October 09, 2011 08:35PM
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Subject Author Posted

Ranger unwritten skills and terrain/expertise compendium...

joecloud October 09, 2011 04:03PM

I started a Wiki page...

joecloud October 10, 2011 09:14AM

Thanks to whoever adding some info -- let's finish the page! :) (n/t)

joecloud October 10, 2011 11:08AM

Can someone with the power add a "Rangerpage" to DIKU-Wiki?

joecloud October 10, 2011 06:25AM

Added link to main page.

DurNominator(VIP) October 10, 2011 06:41AM

Thanks! Will start to fill it soon. (n/t)

joecloud October 10, 2011 06:55AM

Some points:

tongni October 10, 2011 01:44AM

Plainsrunner vs. Mountaineer Bearcharge

joecloud October 10, 2011 04:02AM

Didn't realize there was a time limit for editing posts...

joecloud October 09, 2011 05:34PM

Marshdweller

joecloud October 09, 2011 04:38PM

Did they "fix" the dirt kick then? Used to carry over (the two hour part).

Matrik October 10, 2011 07:33AM

See official thread here

joecloud October 10, 2011 08:44AM

Marsh progs poison an plague both (n/t)

monstermash October 09, 2011 11:03PM

Trouble on plains and poisons is right. (n/t)

DurNominator(VIP) October 09, 2011 08:23PM

Also plagues, doesn't it? (n/t)

daning October 09, 2011 08:35PM

I think it was just one of them.

DurNominator(VIP) October 09, 2011 10:44PM

Plainsrunner

joecloud October 09, 2011 04:17PM

Bramblepit can only be used in plains. Can't be used in any other terrain. Snare and deadfall can only be used in non-plains wilderness. (n/t)

vortexmagus October 09, 2011 04:25PM

Unless you are an explorer, then bramblepit works in other terrains

Noone of significance October 10, 2011 11:46AM

Your hometerrain is plains and hills both, as a plainsrunner. You can make bramble pits in either one.~

ibuki October 10, 2011 10:25AM

Thanks! I reorganized the thread a bit and edited the post with this info. (n/t)

joecloud October 09, 2011 04:36PM

Plainsrunner Explorer:

vortexmagus October 09, 2011 05:16PM

If you are an explorer, bramble pit is not limited to plains/hills (n/t)

Noone of significance October 10, 2011 11:49AM

I just deleted one two weeks ago, it is definitely still limited to plains and hills. (n/t)

vortexmagus October 10, 2011 12:01PM

They've changed it since March then (n/t)

Noone of significance October 10, 2011 12:06PM

So even with explorer only plains get the potent herbs? (n/t)

joecloud October 09, 2011 05:55PM

Yeah. But you're not seeing the bigger picture.

istirith October 10, 2011 02:06AM

Caverndweller

joecloud October 09, 2011 04:11PM

Caverndwellers naturally hear nearby people in caves, however, I think it is somehow enhanced as explorer.

Matrik October 10, 2011 07:35AM

Smokescreen: Yes. Deafening Howl: Yes. Just requires indoor. Terain doesn't matter. (n/t)

Matrik October 10, 2011 07:32AM

My recent explorer caverndweller could do neither unless CAVE/indoor. (n/t)

joecloud October 10, 2011 08:43AM

I should be more specific. Wilderness/indoor.

Matrik October 10, 2011 05:07PM

I have found such rooms, and it still needed to be a cave. I think they changed it. (n/t)

joecloud October 11, 2011 04:56AM

Mariner

joecloud October 09, 2011 04:09PM

Bedouin

joecloud October 09, 2011 04:07PM

Unless it has changed. 2 hour dirt. (n/t)

Matrik October 10, 2011 07:33AM

Mountaineer

joecloud October 09, 2011 04:05PM

small thing, but mountaineers (and probably swampers and mariners) cannot herb in deserts (n/t)

morocco October 09, 2011 04:48PM

Desert counts as "civilized" so I'd think only bedouin and small chance for explorer there (n/t)

joecloud October 09, 2011 04:57PM

nope, forester can herb in desert (n/t)

morocco October 09, 2011 05:40PM



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