I am not sure what mercy would do here. (n/t)

February 20, 2013 07:16PM
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Village warrior that fights all "nexus warrior that fights villagers that are outside the box of giant sword crashing, or Arial dagger"?

xrus February 20, 2013 08:10AM

fire giant scout polearm/flail Chilling/Mercy. (n/t)

tesline February 20, 2013 10:42AM

Here's how it really goes, punk. Fire scout flail/pole chilling/trapping or trapping/landslide. Enjoy the x5 pks over the shit build he just pitched. n/t

Jerrokrar February 20, 2013 09:53PM

I really like part of this idea, I just would want to play giant polearm/hand cry/landslide scout. (n/t)

Startyre February 21, 2013 12:57PM

If you're building specificaly for pks why scout? (n/t)

Frosty February 21, 2013 06:39AM

Entwine + Cutoff + Critical Hit should be nasty. (n/t)

wrathpuppet February 21, 2013 06:52AM

I think I would rather have deathblow, but I forgot the topic was out of the box, I see now. (n/t)

Frosty February 21, 2013 07:09AM

This was a build for fighting out of the box warrior nexuns right? It was a build designed to kill nexun warriors fast while making it so they couldn't escape as easily. (n/t)

tesline February 21, 2013 06:42AM

I am not sure what mercy would do here. (n/t)

Startyre February 20, 2013 07:16PM

Big group battles will boost your damroll. Actually I'd probably take Cry instead. (n/t)

tesline February 20, 2013 08:39PM

Are you sure you don't mean Trapping? You really are an idiot sometimes, Tesline. n/t

Jerrokrar February 20, 2013 09:30PM

Think he was talking about the enrage affect from Mercy when people flee. (n/t)

falchiron February 20, 2013 09:36PM

Retard pick for entwine build. Awesome 50 lbs flails/polearms kicking around. He's a dumbass without a PC to hit 100 pks. He shouldn't be giving his PK advice. n/t

Jerrokrar February 20, 2013 09:52PM

No I meant mercy for the plus dam and extra strikes. It isn't an entwine build. Its based of critical strike and cutoff and entwine to a lesser extent. Depends on the enemy most times I'd rely on cutoff. (n/t)

tesline February 20, 2013 11:16PM

If you cutoff, you don't hit parting blow which means I don't think you'd get the enrage effect. Any know for sure? (n/t)

Startyre February 21, 2013 05:35AM

Yea the general thought it that they won't be able to outdamage you even with two against one. Make one of them flee/comeback make the second have to flee end one or two of them. The point is you want some dam from when cutoff fails. (n/t)

tesline February 21, 2013 06:27AM

I have a build I am saving with mercy in mind, and could see its value against nexus but you first have to make them flee. I am not sure a scout is doing that. (n/t)

Startyre February 21, 2013 12:49PM

High damage scouts WILL make them flee else they WILL die. (n/t)

tesline February 21, 2013 12:59PM

Scouts excel at making them flee.

wrathpuppet February 21, 2013 01:14PM

yes, they need to leave the room for it to come into affect (n/t)

Quas February 21, 2013 05:57AM

Pincersvirf gates/riddle whip.

wrathpuppet February 20, 2013 08:51AM

Chilling/Gates - You need supplemented damroll from losing alot with a good gates suit.

Jerrokrar February 20, 2013 09:54AM

I'd go chilling with a defender, riddle (or something else) with a berserker. (n/t)

wrathpuppet February 20, 2013 10:11AM

I'd never go riddle on defender, thirst negates everything for a limited time

hopelessdwarf February 20, 2013 12:33PM

Do you mean riddle on a berserker?

wrathpuppet February 20, 2013 12:46PM

Thing is all u need covered as a svirf whip is str, not dex.

Jerrokrar February 20, 2013 07:39PM



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