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The Forsaken
You do realize you're pointing out, like, the one time a good Tribunal went after a good Outlander. Truth is, good Outlander is the constant aggressor and you see it against paladins, conjurers, and dwarves in the Fort and all things Tribunal, too, with good chars and goodie guards. It's pure disregard and rampant destruction from the Outlanders.
I don't know, man, I think you're looking at this from a slanted perspective. Tribunal is content in enforcing its idealology within its boundaries; that is, the cities. Outlander willingly brings it to Trib, not the other way around.
Would I like to see it played out differently? Maybe. I remember Shokai making my shaman neutral for killing the good-aligned guards in Balator (I was wanted, they initiated, and edited to remind you that it happened while me and you were going to raid Empire : P ). Regardless, I lost all communes for a few weeks and finally was re-empowered as a neutral shaman by my boy Ishmael. Am I wrong in thinking that a really good good (yes, two goods) Outlander should be in the cities preaching and tending to folks to show them a better way, putting out forest fires, planting new woods, defending wild creatures, and killing evil?
I don't think you're wrong at all, just setting big, huge limits on goodie rp. All the stuff you just listed is very good for a pacifistic goodie role, but it's insanely boring! Some of the things (that I can think of) that would fit this rp would be:
Preaching to/at people.
If you're playing a support class, using those abilities to help... someone? Someone who is receptive to your cause?
Help said receptive people rank? Gopher hero/higher level eq for them?
Putting out forest fires.
Planting new woods by RPing at civilized rooms.
Defend wild creatures... call trepidation/bioempathy/in-range pc's to fuck up people's ranking in FoN
Many of these things are super lame. Do them when the opportunity presents itself? Of course! Put out forest fires you see? Of course. Run around to all different forest areas looking for fires to put out? Lame! Do you really want to go rp shit like this while other people get to fight and kill and die? Not all goodie roles need to be pacifistic, ie. Shokai/Maran/Baerinika. Good people fighting for good causes. You say that Outlander is the constant aggressor, and you're right. The way the rp goes, as you say:
"Tribunal is content in enforcing its idealology within its boundaries; that is, the cities. Outlander willingly brings it to Trib, not the other way around."
That's because the Tribunal is happy with the status quo: having protected cities and snuffing out crime in them. If this happens, they win. Outlander's mission is to take down cities/civilization. If they sit in the woods chameleoned, they are "losing". And what the fuck else are they going to do? Log off once the Codex and Scepter are taken? Go repeatedly make out with the bull in Hell/mudsex in chameleon?
Also: yes, Outlanders attack Tribs, pallies, conjies and dwarves. Is it your experience that good Outties kill all these good-aligned, anti-Outlander rp chars? If so, yes, they should probably be neutral. But what if, say, these good tribs/paladins/whatever attack the Outlanders? Should you let them kill you? Should you run away and not retrieve? Should you let them kill your neutral cabalmates?
To answer Balrahd's question: goodies killing goodies... sucks. I think they definitely can, within rp bounds, fight each other and run each other off, purposefully not kill the other. But the hunting and killing? It's really tough and situational. Like in the log below: Cloud ranger and elf bard retrieving or raiding from elf warrior and paladin. They concentrated on the bard first, since that's obviously the more dangerous foe within the confines of the Spire (elf warrior makes the comment that elf bard shouldn't give items to the ranger to kill other elves with. Cloud ranger only attacks the captain, from what I see in that log. Just a professional tip).
Is it within all the elves rp to attack each other without hesitation? Well, their goals are mutually exclusive. Is the Outlander elf in the wrong for retrieving? Is the elf who initiates combat in the wrong? Is the elf that works with a vile, naughty neutral in the wrong? There are many questions that need to be answered, many ways to look at things that aren't terribly black and white except that, as Nep apparently said, goodies should find a way to deal with other goodies that doesn't involve killing them. If it's something I have to do, like retrieving, and they won't stop trying to kill me or my non-evil friends (depending on RP) I'd say you have to run away, try to run them away, or kill them. Of course, I would WANT to kill them very much, though it might not be the right thing to do. It's not something I'm personally comfortable putting blanket statements out for: being good has lots of restrictions already. As I said, I think it's extremely situational, and depends on character's rp very heavily. I'd try to avoid it.
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The Forsaken
Most good Outties should be turned neutral.
Most good Tribs, too. And gnomes. And scion/empire permas with black hats. Most evils should sack up and deal with not always happily picking off single healer acolytes w/o fly or sanc at the Maran. Bandwagonning OOC shit shouldn't happen. I oughtta be a millionaire since I'm so smart.
All that aside, this is a rather weird little time in CF, with good tipping the scales so wildly. Weren't there tons of scary evil guys a second ago?
Edited 1 time(s). Last edit at 05/01/2008 10:07PM by Blackbird.