Button or status for affects in CMUD/ZMUD

September 23, 2011 03:08AM
So... I have created a script which looks at affects and creates/toggles a variable for the spell/skill name from 0 to 1. Example:

You are affected by:
Skill: 'berserk' modified hit roll by XX for XX hours.

Will change @berserk to 1.

Similarly, I have set "You feel your pulse slow down." to set @berserk to 0.

Now, how to make the following work is what I cannot figure out:

I want a button with caption Berserk that is clickable when @berserk=0. When I click it, it should send the berserk command to the mud. However it should remain clickable untill I see berserk in my skills list (which will mean @berserk=1). Upon seeing it, it will become unclickable and the caption will be Berserking. When my "pulse slows down" and @berserk becomes 0, the button will become clickable again with the caption Berserk.

Any ideas what the code needs to be?

Thanks in advance
Subject Author Posted

Button or status for affects in CMUD/ZMUD

Deyo September 23, 2011 03:08AM

Look at my transmuter script. It has a setup that does what you are looking for. nt

trewyn October 22, 2011 05:33AM

Re: Button or status for affects in CMUD/ZMUD

jebikoje October 14, 2011 04:29PM



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