I can think of a way, I'm not sure I'd advise it though, and I definitely couldn't be bothered to actually script it. Here's what I'd do

April 10, 2012 06:04AM
Create a variable called previous time, store 0 to it
Put gametime in your prompt
Store the value of gametime to a variable - current time
Have a timer that sends a carriage return to the mud every second (this will probably get you killed at least once)
When current time is not equal to previous time a tick has occurred, fire your echo, make previous time = current time
Subject Author Posted

Is there someway to highlight when a tick passes, or is about to? For CMUD.

Kez April 02, 2012 07:38AM

Nope, it's a semi-random number of pulses between ticks. (n/t)

Matrik April 02, 2012 07:40AM

semi-random is not random you can get a vague idea

zoskia April 05, 2012 02:49PM

Maybe. You also have to struggle with the fact that there isn't an echo at every tick's end.

Matrik April 05, 2012 02:58PM

So there's no way to highlight the tick?

Kez April 10, 2012 05:21AM

I can think of a way, I'm not sure I'd advise it though, and I definitely couldn't be bothered to actually script it. Here's what I'd do

ExPaladin(VIP) April 10, 2012 06:04AM

hmm.

asthiss April 13, 2012 02:20AM



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