Re: I like to see people's trigger folders

May 07, 2013 05:17PM
#TRIGGER {You wield (*)} {#VAR current_wield @wield_check;#ECHO Your current wield is now @current_wield}
#TRIGGER {disarms you} {get @current_wield;wiel @current_wield}
#ALIAS {wield} {wiel %1;#VAR wield_check %1}
#TRIGGER {You lost your concentration.} {#cw white}
#ALIAS k {murder}
#ALIAS tt {#var target}
#ALIAS gg {get all corpse}
#ALIAS mort {say Hail to the king under the mountain}
#ALIAS r {rest}
#ALIAS st {stand}
#ALIAS wherepeople {where}
#ALIAS eatt {get nuts sack;get nuts sack;eat nuts;eat nuts;drink beer}
#ALIAS pe {protectionelements}
#ALIAS gc {get all.coins corpse}
#ALIAS ff {co 'faerie fog'}
#ALIAS pm {co 'protection from metals'}
#ALIAS mm {murder @target}
#ALIAS cm {co 'mend wounds' }
#ALIAS kk {murder @target}
#ALIAS dd {dirt @target}
#ALIAS bb {bash @target}
#ALIAS ca {co 'armor of thorns'}
#ALIAS cl {co 'call lightning' @target}
#ALIAS la {look all}
#ALIAS ee {co 'entangle' }
#ALIAS ce {co entangle @target}
#ALIAS fs {co 'fire seeds' }
#ALIAS ffs {co 'fire seeds' @target}
#ALIAS vv {co 'forest haven'}
#ALIAS sc {score}
#ALIAS sk {skill}
#ALIAS aff {affects}
#ALIAS {pot} {get key;north;unlock west;open west;west;get pot;drop key;east;south;west}
#TRIGGER {You have become better at (*)} {#CO 10}
#TRIGGER {You have perfected (*)} {#CO 11}
#TRIGGER {You learn from your mistakes, and (*)} {#CO 10}
#TRIGGER {As the (*) falls, the (*) appears in (*)} {#cw red}
#TRIGGER {Welcome to The Carrion Fields. Let the bloodshed begin!} {#lo UNNAMEDCHAR%time("mm-dd-yy")}
#TRIGGER {You step out from your cover.} {#echo *** VISIBLE! ***}
#TRIGGER {A frost giant stands here barking orders to the others.} {#echo *** JUMNARL! ***}
#TRIGGER {(*) is in perfect health.} {#sub {%1 is in perfect health. (100%)}} {CombatStatus} 517
#TRIGGER {(*) has a few scratches.} {#sub {%1 has a few scratches. (90% - 100%)}} {CombatStatus} 517
#TRIGGER {(*) has some small but disgusting cuts.} {#sub {%1 has some small but disgusting cuts. (75% - 90%)}} {CombatStatus} 517
#TRIGGER {(*) is covered with bleeding wounds.} {#sub {%1 is covered with bleeding wounds. (50% - 75%)}} {CombatStatus} 517
#TRIGGER {(*) is gushing blood.} {#sub {%1 is gushing blood. (30% - 50%)}} {CombatStatus} 517
#TRIGGER {(*) is writhing in agony.} {#sub {%1 is writhing in agony. (15% - 30%)}} {CombatStatus} 517
#TRIGGER {(*) is convulsing on the ground.} {#sub {%1 is convulsing on the ground. (0% - 15%)}} {CombatStatus} 517
#TRIGGER {@target sprawling with a powerful bash.} {#echo *** @target BASHED! ***}
#TRIGGER {appears to be blind} {#echo *** BLINDED! ***}
#TRIGGER {looks very ill} {#echo *** POISONED! ***}
#TRIGGER {Your shield fades away.} {#echo *** PROTECTIVE SHIELD DOWN ***}
#TRIGGER {starts aiming at you!} {#echo *** TARGETING YOU! ***}
#TRIGGER {screams and attacks you} {#echo *** ATTACKING YOU! ***}
#TRIGGER {You no longer see invisible objects.} {#echo *** DETECT INVIS DOWN! ***}
#TRIGGER {You feel solid again.} {#echo *** PASS DOOR DOWN ***}
#TRIGGER {bash grazes you} {#echo *** YOU ARE BASHED ***}
#TRIGGER {bash hits you} {#echo *** YOU ARE BASHED ***}
#TRIGGER {bash scratches you} {#echo *** YOU ARE BASHED ***}
#TRIGGER {trip scratches you} {#echo *** YOU ARE TRIPPED ***}
#TRIGGER {trip grazes you} {#echo *** YOU ARE TRIPPED ***}
#TRIGGER {trip hits you} {#echo *** YOU ARE TRIPPED ***}
#TRIGGER {bash injures you} {#echo *** YOU ARE BASHED ***}
#TRIGGER {bash wounds you} {#echo *** YOU ARE BASHED ***}
#TRIGGER {trip injures you} {#echo *** YOU ARE TRIPPED ***}
#TRIGGER {Your bash scratches} {#echo *** BASHED ***}
#TRIGGER {Your bash grazes} {#echo *** BASHED ***}
#TRIGGER {Your bash injures} {#echo *** BASHED ***}
#TRIGGER {Your bash hits} {#echo *** BASHED ***}
#TRIGGER {Your bash wounds} {#echo ***BASHED ***}
#TRIGGER {less protected from the elements} {#echo *** PROT ELEMENTS DOWN ***}
#TRIGGER {feel ready to search for herbs again} {#echo *** HERBAL FORAGE ***}
#TRIGGER {skin tingles at the thought of metal} {#echo *** PROT METAL DOWN ***}
#TRIGGER {toughness of your skin fades} {#echo *** BARKSKIN DOWN ***}
#TRIGGER {armor of thorns disappears} {#echo *** ARMOR OF THORNS DOWN ***}
#TRIGGER {creating more herbal medicine} {#echo *** HERBAL AGAIN ***}
#TRIGGER {carapace subsides} {#echo *** CARAPACE ***}
#TRIGGER {slowly float to the ground} {#echo *** FLY DOWN ***}
#TRIGGER {no longer pierce the shroud of} {#echo *** DETECT INVIS DOWN ***}
#TRIGGER {howls in agony as you embed} {#echo *** THORNHEART GOOD ***}
#TRIGGER {is unaffected} {#echo *** UNAFFECTED UNAFFECTED ***}
#TRIGGER {skin feels soft again} {#echo *** STONE SKIN DOWN ***}
#TRIGGER {looks hot and feverish} {#echo *** GOOD PLAGUE ***}
#TRIGGER {Your trip scratches} {#echo *** TRIPPED ***}
#TRIGGER {Your trip grazes} {#echo *** TRIPPED ***}
#TRIGGER {You feel less protected from} {#echo *** PROTECTION DOWN ***}
#TRIGGER {You disarm} {#echo ***DISARMED***}
#TRIGGER {suddenly slumps to the ground and sleeps} {#echo *** YES SLEPT ***}
#TRIGGER {feel ready to bind up more} {#echo *** BIND WOUNDS ***}
#TRIGGER {feel susceptible to magic again} {#echo *** ENDURE ***}
#TRIGGER {Your senses seem duller.} {#echo ***HEIGHTENED ***}
#TRIGGER {less aware of your surroundings} {#echo *** DETECT HIDDEN ***}
#TRIGGER {You feel very sick.} {#echo *** POISONED ***}
#TRIGGER {stone skin spell unravels.} {#echo *** STONE SKIN UNRAVELED ***}
#TRIGGER {pass door spell unravels.} {#echo *** PASS DOOR UNRAVELED ***}
#TRIGGER {haste spell unravels.} {#echo *** HASTE UNRAVELED ***}
#TRIGGER {fly spell unravels.} {#echo *** FLY UNRAVELED ***}
#TRIGGER {perform a greater enliven.} {#echo *** GREATER DOWN ***}
#TRIGGER {flies up to you quickly} {#echo *** FLYTO INCOMING ***}
#TRIGGER {cannot hide here} {#echo ***NO HIDE NO HIDE***}
#TRIGGER {strike to the shoulder} {#echo *** SHOULDER HIT ***}
#TRIGGER {devastating strike to} {#echo *** KIDNEYS HIT ***}
#TRIGGER {kick at the inside of} {#echo *** KNEE HIT ***}
#TRIGGER {strike at the inner forearm} {#echo *** FOREARM HIT ***}
#TRIGGER {You feel less tough} {#echo *** RESISTANCE DOWN ***}
#TRIGGER {You feel less resistant to magic.} {#echo *** SPELLBANE DOWN ***}
#TRIGGER {eyes see less truly} {#echo *** TRUESIGHT DOWN ***}
#TRIGGER {Striking with your thumb and forefinger} {#echo *** TIGERCLAWED ***}
#TRIGGER {Your heartrate slows and your limbs become heavy} {#echo *** SLOWED SLOWED SLOWED ***}
#TRIGGER {screams in pain as you} {#echo *** GOOD KANS ***}
#TRIGGER {with a quick backfist.} {#echo *** BACKFIST ***}
#TRIGGER {painfully hyperextends your shoulder.} {#echo *** YOU ARE KANSED ***}
#TRIGGER {grabs ahold of your wrist and twists it violently.} {#echo *** YOU ARE KOTED ***}
#TRIGGER {You can stalk again.} {#echo *** STALK STALK ***}
#TRIGGER {You feel yourself moving more slowly.} {#echo *** YOU ARE SLOWED ***}
#TRIGGER {You are surrounded by a pink outline.} {#echo *** FAERIE FIRE ***}
#TRIGGER {strength flees from your muscles} {#echo ***WEAKENED ***}
#TRIGGER {horror overwhelms you and rattles} {#echo *** FORGET FORGET ***}
#TRIGGER {binds your hands with manacles} {#echo *** MANACLES ***}
#TRIGGER {can no longer find the strength to} {#echo *** DROPPED WEAPON ***}
#TRIGGER {You feel solid again.} {#echo *** PASS DOOR DOWN ***}
#TRIGGER {Your flesh grows painfully tender and soft.} {#echo *** SOFTENED SOFTENED ***}
#TRIGGER {You are blinded} {#echo *** YOU ARE BLIND ***}
#TRIGGER {You scream in agony as plague sores} {#echo ***PLAGUE PLAGUE***}
#TRIGGER {in a sweeping blow to your hamstring} {#echo *** YOU ARE HAMSTRINGED ****MOVEMENT ***}
#TRIGGER {You feel your bones lose density and} {#echo *** DECALCIFIED***}
#TRIGGER {and entwines you tightly} {#echo *** ENTWINED ENTWINED ***}
#TRIGGER {poultice loses its effectiveness} {#echo *** POULTICE AGAIN ***}
#TRIGGER {You feel more frail.} {#echo *** SOFTENED SOFTENED ***}
#TRIGGER {You feel solid again.} {#echo *** PASS DOOR DOWN ***}
#TRIGGER {You howl as the pores of} {#echo *** YOU ARE SCOURGED ***}
#TRIGGER {You hear bones crack } {#echo *** AXE KICK ***}
#TRIGGER {with a sickening crunch} {#echo *** GOOD KOT ***}
#TRIGGER {starts limping} {#echo *** CALTRAPS GOOD ***}
#TRIGGER {warcry has worn off} {#echo *** WARCRY DOWN ***}
#TRIGGER {Your rage ebbs.} {#echo *** FRENZY DOWN! ***}
#TRIGGER {is blinded by the dirt} {#echo *** DIRTED! ***}
#TRIGGER {@target becomes entangled in a patch of overgrown briar!} {#echo *** @target BRIARED! ***}
#TRIGGER {(*) around you roars with the fury of several wildly blazing fires!} {#cw red}
#TRIGGER {(*) wipes the dirt from (*) eyes.} {#cw yellow}
#TRIGGER {you feel less armored.} {#echo *** ARMOR DOWN! ***}
#TRIGGER {you feel less protected.} {#echo *** PROTECTION DOWN! ***}
#TRIGGER {The golden haze in your vision disappears.} {#echo *** DETECT GOOD DOWN! ***}
#TRIGGER {The red in your vision disappears.} {#echo *** DETECT EVIL DOWN! ***}
#TRIGGER {You feel less righteous.} {#echo *** BLESS DOWN! ***}
#TRIGGER {You see a fuzzy portal of some sort and a little green.} {#cw bold,green}
#TRIGGER {You are thirsty.} {#echo *** YOU ARE THIRSTY! ***}
#TRIGGER {You are hungry.} {#echo *** YOU ARE HUNGRY! ***}
#TRIGGER {You are no longer invisible.} {#echo *** NOT INVISIBLE! ***}
#TRIGGER {The herbs look more plentiful here.} {#echo *** HERBS AGAIN! ***}
#TRIGGER {The detect magic wears off.} {#echo *** DETECT MAGIC! ***}
#TRIGGER {(*)tells you} {#cw white}
#TRIGGER {You think you can make out faint sounds of life in this direction.} {#cw white}
#TRIGGER {Connected to host www.carrionfields.org}
#TRIGGER {~<%d~%hp %d~%m %d~%mv %dtnl (%d) {A|P}M>} {#if (%1!=@lasthour) {#var lasthour %1;#echo *** HOUR ***}} "" {nocr|prompt}
#ALIAS rearm {get @current_wield;wield @current_wield}
#TRIGGER {You wield (*)} {#VAR current_wield @wield_check;#ECHO Your current wield is now @current_wield}
#TRIGGER {disarms you} {get @current_wield;wiel @current_wield}
#ALIAS {wield} {wiel %1;#VAR wield_check %1}
#TRIGGER {pk} {#cw yellow}
#TRIGGER {PK} {#cw yellow}
#CLASS StatsScript
#ST Str:@Str Int:@Int Wis:@Wis Dex:@Dex Con:@Con
#ALIAS setstat {#var %1 %2}
#TRIGGER {Your (%w){ength|elligence|dom|terity|stitution} increases} {#add %1 1}
#ALIAS tt {#var target}
#TRIGGER {@target} {#cw yellow}


#class colour
#action {(%w) says '(*)'} {#CO 11}
#action {(%w) tells the group '(*)'} {#CO 11}
#action {(%w) tells you '(*)'} {#CO 11}
#action {(%w) whispers '(*)'} {#CO 13}
#action {(%w) yells '(*)'} {#CO 10}
#action {(PK)} {#CO 14}
#action {You say '(*)'} {#CO 11}
#action {You tell (%w) '(*)'} {#CO 11}
#action {You tell your group '(*)'} {#CO 11}
#action {You whisper '(*)'} {#CO 13}
#action {You yell '(*)'} {#CO 10}
#action {[[yourCabalOfChoice]] (%w): (*)} {#CO 14}
#class 0


class misc
#action {fail} {#sub FAIL}
#action {is DEAD!!} {#CO 14}
#action {tells you} {#CAP tell}
#action {tells the group} {#CAP tell}
#action {You tell} {#CAP tell}
#action {You are covered with glowing purple dust} {+++FOGGED+++FOGGED+++}
#action {You are revealed!} {#echo ===VIS===VIS===}
#action {You can no longer find the strength to wield %1.} {#COLOR 46;#ECHO;#ECHO === DROPPED WEAPON ===;#ECHO}
#action {You step out of the shadows} {#ECHO +++HIDE+++HIDE+++}
#action {[[yourCabalOfChoice]] (%w): (*)} {#CAP yourCabalOfChoice}
Subject Author Posted

Backing up Zmud?

qurdind May 02, 2013 10:10AM

Re: Backing up Zmud?

charade May 04, 2013 03:48PM

Found it. Duh.The export feature. Exports everything to a text file. That was easy. (n/t)

qurdind May 07, 2013 01:33PM

NICE. n/t

charade May 07, 2013 05:01PM

I like to see people's trigger folders

JimmyDean May 06, 2013 05:55AM

Re: I like to see people's trigger folders

asthiss January 17, 2014 02:22AM

Re: I like to see people's trigger folders

charade May 07, 2013 05:17PM

my eyes crossed...but on the other hand I shouldn't have any trouble spotting your chars now, in logs. :P

satchmo May 07, 2013 05:20PM

my pleasure. Alot of credit goes to Longhorns.

charade May 07, 2013 06:01PM



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