Re: Move

July 26, 2013 10:01AM
Alright, I figured out a way, but I haven't tested it. Be sure to have the "map creation mode" enabled before you try to use the trigger.

#trigger {You follow %w (%w)} {#makeroom %1;#look} mapfollow

#alias mapon {#t+ mapfollow}
#alias mapoff {#t- mapfollow}

It will be redundant because you will be looking at the room twice with this method. The other thing is that it won't work if you're moving too fast. The mapper it self doesn't act instantaneously even with the configuration set for your character. You'll find you can move faster than it will keep up while mapping alone. If you do jump ahead it will give incorrect information for the room you're trying to create (example would be you move two spaces and map and your 1st room created will reflect the description of the second room you're in). It's not a very long pause you need, but it's noticeable at times. I'm going to guess this will be an even slower process. I'm not even sure if the trigger will work as I've described it, and eventually I'll test it myself and improve it. But it may be a while.
Subject Author Posted

CMud Map Question

skyhawk July 23, 2013 08:49AM

Here ya go

meshtal July 23, 2013 04:42PM

Move

skyhawk July 24, 2013 03:53AM

Re: Move

meshtal July 26, 2013 10:01AM

Re: Thanks I will give it a try

skyhawk July 30, 2013 06:27AM

Re: Thanks I will give it a try

meshtal July 30, 2013 10:15AM

Re: Move

meshtal July 24, 2013 07:23AM

How good is that mapper anyway for CF?

Matrik July 23, 2013 08:51AM

Re: How good is that mapper anyway for CF?

meshtal July 23, 2013 05:11PM

Cool. Thanks to you both for the info. One more question:

Matrik July 23, 2013 06:17PM

Re: Cool. Thanks to you both for the info. One more question:

meshtal July 24, 2013 03:35AM

Very cool. One could really geek out of CF with something like that. (n/t)

Matrik July 24, 2013 06:43AM

Not too bad

skyhawk July 23, 2013 09:05AM



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