If you take Wise Recovery edge, it will work instead off wisdom, but only when you are not "bloody". It will be constitution up to end of bloody time, then wisdom, according to officials. It works great on any build really. It just greatly increases recovery so if your build or desires are to get back into the "action" quick, its a great legacy all around.
So do all of you believe you learn better by more "learn from your mistakes" by berserking or do you think berserking has some kind of hidden "less learning while berserking" flag. This is speculation related to berserk caused you to be vuln mental more, which would in theory be lowering your int.
Thoughts?
Rydell is using the acolyte power to transfer afflictions from the paladin to himself. After each time you see this:
Rydell lays his hands upon Lithenarlia as they begin to glow a rosy hue.
Rydell sags slightly under the burden of his transfered afflictions as
Lithenarlia looks better.
You notice that you stop getting this echo:
The spirits cackle to you as they seep through a rectangu
Rule 1: I would focus on mages. If some goodie paladin struck me it was "game on" for a certain period of time, basically until bloody wore off or someone retreated for a significant period of time (4 to 5 ticks). If at any time during that period a mage or "true enemy" came along, I would focus on them instead. I would usually never strike first, see rule 3 below.
Rule 2:
Than what you would get from a few other select skills. Especially when skills like pounce, swamp mire, bear charge, etc. are all affected by home terrain. Hell general defenses are affected by home terrain. Your staff prog is affected by home terrain. Skill/spell success is affected by home terrain. The increase in power from this skill granting home terrain in 96% of any "wild" you st
Written cabal dogma says conjurers are enemies of the cabal of Outlanders. Andira did not do anything like try to lessen that from an RP standpoint. She came servitor'ed to the hilt every time I saw to interact with this other Sun Warden. There was no attempt to not conjure around her. It was "Oh here comes the conjurer with his tag along Sun Warden insector full on transplendent archon
1. This whole conjurer hugging thing from Fortress to Outlander thing just bothers me. I have seen it evolve (in game) and it just smacks of power gamey/favoritism buddiness. But I can get over it.
2. Wanderlust should just be removed. It is a "breaking" feature of the uniqueness and concept of ranger builds. It is obvious here that FIELDS, the worsts for a swamp dweller should never e
Some things that help:
All water forms are immune to drowning. There are some large mobs you can simply stand in front and they do nothing to you and you whittle them down. You can get huge amounts of exp for them, even with the lowest water form, if you have the patience. That means it may take you 5 minutes to kill the mob but you get like 1.5k to 2k. I can solo a water major from cradle to gr
I was thinking of doing this build. Since strengthen adds AC as well to every piece of gear that you strengthen. Anywhere from - 3 to -10 AC. If you can get lucky you can get permanent -100 AC across the board. Then be giant for physical resistance and then use preps, armor, stone skin, iron skin, aura. Could be useful?
I need your opinions. Would you think a scroll using Thug/Binder with cheap shot would be better at killing vets or a scroll using Trap/Binder with cheap shot OR burst trap (can only get to direction trap if you want cheap shot)?
Thug/Binder has more in combat options, but a Trap/Binder has some very unique options which make them extremely dangerous. Also from a "tough" point of vi
And his skills apparently worked very well. Also I noticed he hardly tied or trussed anyone from the logs. Instead he went with the four binds and then initiated. There are also a few logs of garrot that lasts 3 ticks, which is more than enough to do the binds and some other stuff. I'm not sure about this supposed success rate thing if going "full path". Is that documented somewher
This build/s has in it already the following:
+ Gentle Walk
+ Scrolls
+ Arcane Lore
+ Cheap Shot
So if that helps anyone. I am also possibly considering doing instead of Binder, Poisoner. But I really like the idea of Gag. I was also speculating that since knock out poison lasts a long time and only has one round lag on it instead of two, I could have a higher likelihood of getting the Gag
I have an idea for a thief build that I like. But I am struggling between going farther into binding path and getting knife, or going farther into thug and getting third attack.
According to the thief build thing I have these two options:
Option One:
Thug to Parting Block
- Payment of the Coward
- Sucker Hit
- Gut Shot
- Death Strike
- Third Attack
Binder to Bind Hands
+ Blindfold
Since weight doesn't matter with bearcharge (as far as I know) and he cannot even bearcharge anyway. So with no reason to be heavy, for wilderness familiarity I cut his weight as much as I could. The arial was half to 3/4 weight, somewhere in there.
Okay, I decided to do a little bit of testing with evade. Because I think all in all it fires waaaaay too much on high dex characters. Here is the experiment.
Arial Anti Paladin, Level 20, against perfect match creatures that bash, dirt, disarm, and headbutt. No evade skill. Max dexterity for race.
Fire giant ranger, level 35, against perfect match creatures that bash, dirt, and disarm in h
What level? It may be also tied to the fact that you ranked up, closer to hero (are hero) got a legacy or two, and/or skills perfected more. There are lots of reasons for your "balls dropping" besides leadership. Also, with that leadership came imperial tactics, which is not anything to sneeze at.
Which means you really need to consider where you fight. I had an animist/marshdweller in Outlander and it actually kind of sucked. If I took forest as my home terrain (because all around the Tree is forest) I would have racked up kills between the cursing and entangling.
If you don't care about that, then animist/marshdweller is a fun combo with all the bugs and strange things you can do