It works in the opposite direction than you'd like. There's no incentive to help out other players and share all the game information you know, as long as you're still going to play the game. It's best to leave others in the dark so that you can benefit from the knowledge you have over them. It's a deliberate effect, and it's impressive that we even have as much i
At one point, people would have laughed at you thinking a drow warrior would ever pull off 'kostyan' pk numbers. Even a mediocre at best player like myself managed to surprise people on how effective drow dagger could be way back when.
I don't want the game to be easier, at least not in the way you're thinking. I just disagree with Rob that you can be truly competitive without constantly increasing your game knowledge.
If you want me to respond to that other stuff, I'll just say that my wish is for the most important information to be more readily available to help even the playing field and discourage cheati
They're really not that bad. It's mostly just that what would be their biggest benefits (size, autumn harvest, high hp) are also things svirfs have, and svirfs are better in almost every other way that matters. You'd definitely see a lot more of them played if svirfs were not there.
I'd personally put gnome warriors (and a few other obscure race/class combos) at the botto
Every day, the whole of the playerbase learns more and more about the game, and so every day you don't know that niche bit of info will hurt you. I don't buy the whole argument that you can kill newbies to later have a chance against people more knowledgeable than you - mostly because newbies won't be newbies for long. They'll learn and get better, or they'll quit. If
When people argue they want a chance to beat anyone, it usually excepts liches, supercharged APs and the like. Most everything else is in a relative bubble of balance.
You more often see this argument directed toward deathblow, abs, imperial tactics, and other powerful abilities that aren't specific to any given class. Something like: "I just want a chance to win against that RBW
** Going for what was looking to be a 3 on 0 raid when things get a little odd... **
civilized <1130/1130hp 88%m 98%mv 19177tnl (0.38%)> Puhguly leaves west.
Puhguly yells 'Help! I'm being attacked by the Destructor!'
Wouso yells 'Help! I'm being attacked by the Destructor!'
You follow Puhguly west.
The Shrine of the BattleRagers
The path through t
** So, veil's at maximum thickness, I'm running around frantically trying to gather stuff **
** but there are a bunch of villagers on, and I keep skirmishing with them and so here I'm healing up. **
** I'd never even seen the shifter before this **
civilized <861/1140hp 100%m 56%mv> 8 PM The Arkham Sanatorium
Only a few lanterns hang from the peaked ceiling
I mean sometimes when I read your posts I think that maybe CF was meant for you and not the rest of us. I mean no offense, and it sounds like you play in the spirit of the game more so than anyone I've encountered.
Don't get me wrong though, I thoroughly enjoy figuring things out myself in game, and have played many characters specifically for that purpose. However, I'll be th
So many hidden things in CF are complicated to the point where you won't be able to reason them out just by the knowledge you gain in the area. Hell, many areas practically require you to pay a fee of a certain amount of con to even get halfway there. Most of the time it's more about luckily stumbling upon something than anything.
Comparing these kinds of things to simply 'thi
I was finally shown this in game with Donderston after all these years, and now there's a post about it.
Next thing you know, we'll actually talk about that damned rat trap.
I mean, if you got the information through an immortal who was your friend, I could see it just being a friendship thing. Getting it from one you don't really know would mean they have some other motivation...
You know when you buy a PBF that you're doing so to support CF. Getting the PBF info itself is their (ingenius) way of saying 'thank you for donating'.
Ones that players and IMMs alike will be held to, and ones that make sense.
Technically, if someone kept playing character after character that was constantly going OOC and was always abrasive toward other players, they should be banned. But you can't really do that given that there's rarely going to be anyone new to step in and take that person's place. So, it's not surp
First, we're talking about two of the most active immortals as far as the amount of time they spend acting as patrons or players. Then you have the fact that if anyone knows when to find their god online it's going to be another IMM.
I also have a another log saved I titled 'Aegar dies even more'. On that last day the hero villagers kept taking the key, pretty much forcing him to defend solo.
I had my own share of such days, though:
Nov 29, 2011|Lv 42|BattleRager Village|vs 2: Boggom (4%), Pyrox (95%, chaotic blast)
Nov 29, 2011|Lv 43|The Nexus Island|vs 1: Boggom (100%, pierce)
Nov 30, 2011|Lv 44|The Pla
If I were an immortal, I'd have a hell of a time ever rewarding even the most well played level sitting characters.
Not that I'm saying I'd make anywhere near a good IMM...
Rager powers too strong? Gang them down if you have to fight them.
Lich or AP killing everyone? Bring 15 players.
Level sitting human thief who full sacs every kill? Get everyone to make duergar axe specs and do the same back to them.
The game itself is much better than it was then, though. It's only that certain things still in the game don't work correctly due to the la
A mage with and without abs is night and day. Instead of there being a happy medium somewhere, every situation is now polarized. Super ABSed invoker takes down 5 villagers. Single berserker villager one-rounds unprepped mage. It's a bit ridiculous.
A better solution would be to reduce the overall power of mage protections, but make them more readily available in some way. I think the