But if you really want to go that route, you'll fight ragers primarily. There are a couple of ways to go there:
Mace is generally alright, all-around best choice probably, but there's interesting choice of flail for when you're sure you can outdamage them (lots of dr). In case of mace, you have drum-drum route and cranial ftw. You probably want to maximize your dam there, so cr
Because one with gear and one without are two completely different entities. One is a beast that's nigh-unbeatable one on one, another is lucky to flee. Admittedly, that could be the case for many warrior builds, but on a w-elf the difference is ridiculous.
Don't even start me on Nepenthe's warriors, who Don't Die and can get and keep an optimal set indefinetely, making it
That lair mage location? A bitch, but at least you only get it once in a blue moon as opposed to the whole life. That easy demon location that your archenemy had? Gone, no longer will he put barrier before every fight, he would have to save the rod and think. Uber lucky mages down and all are playable now. Imho a good thing even if I personally lost access to two easy and one semi-easy one. For
Played a 2-0 (pkwin/pkloss) hero ranger a while back, goal of exploration, was painful to keep fastcamo after say vaults explore. Or any kind of non- wilderness. But on the other side, you get to own anyone solo in any wilds. Too bad we don't have numbers to make that model viable. Imho rangers need a fastcamo easement.
Seems it's (much?) harder to get 1k for initial now. Also, they don't seem to read before you're out of newbland. Maybe it's just me and my sucky roles though.
It kinda waxes and wanes a lot, people are not attached to their chars, seems like an afterthought. So I'd propose rolling something you'd enjoy the most. If you love the support, go healer or trannie. If you'd like to own some ragers with something unique, do druid. Warrior is always a good choice, if one-dimensional. Provide more info on what you'd like to do PK, RP and PVE
While supposedly difficult to get in, it's probably something you didn't ever do.
Also, for extra cool points, do a warrior/thief there. Probably fairly tough to pull off though, especially the latter, which makes it interesting.
You had two builds which were arguably easy mode. Now try hard builds, like non-thug thief, melee scarab, gnome warrior, etc. You'll find that rocking with a hard-mode build is ultimately more satisfying than goto/slay build.
Get things from your corpse, recall, sleep, walk away from the keyboard. Come back in a few minutes, wake, do your thing, if he tries to talk, sleep. You have the whole ghost timer to sleep through whatever bull he wants to say. If he keeps sending you tells after that, ignore.
If you're multiganked/full-looted/your pies are given to L60 mob/etc, recall/quit, walk away from keyboard. Come
At your skill level, I would not try to go with them toe to toe, especially not berserkers. (I know Iebela isn't one, but still.)
Try to sleep them, then sing them up, THEN fight. If it fails, just quaff away and try again after healing in a safe place.
Never ever ever run one room (or even five rooms) away and heal. This will get you killed. While you heal 50-100hp, they just molest y
Alignment is the only restriction there. Now, Nexus is pretty much auto-in for N/N char of any race/class if you can come up with a reason you want in and don't do too horribly on an easy interview. Fort can be a touch harder depending on the numbers, but if you play often enough, you'll be in. Acolyte is far easier than Maran, with latter taking probably 200 hours and/or good quality.
Talk to current battles and casually mention wanting to move the veil yourself if the interview is going well. You also have truesight. That means grabbing rare magical crap off a PC corpse will work. Double points if you killed a mage for it. People very often have an item or two that is good enough even early on. As a hiding class it is fairly easy to kill someone ranking.
Sure, you will die a lot, but you have all the mud to go against and will have to learn to sink or swim. Devil backbone and arial city enlarge/reduce are the only preps you need to hero. Include prot and fly as needed. Sometimes bash just works, you know. If not, rush and lash always do. You also don't need to justify your hunger for blood and can attack anyone, including allies for bonus st
Sure, you will die a lot, but you have all the mud to go against and will have to learn to sink or swim. Devil backbone and arial city enlarge/reduce are the only preps you need to hero. Include prot and fly as needed. Sometimes bash just works, you know. If not, rush and lash always do. You also don't need to justify your hunger for blood and can attack anyone, including allies for bonus st
For best range and no vulns. Max dex, int, con, keep wis at 18 or more, all doable via initial trains and academy eq. Do find all academy armors until you get a weapon, some are tricky, but look around or ask.
Usually they do more crap. I'm also wondering why she didn't cast anything productive, two magic missiles then a faerie fire, then a missed flash, then wimpied out, maybe lagged out? Also, what happened to the familiar after she fled? You stripped out that fight. And BTW, elf champion paladin is probably the best defensive person there is, looks like she was abs'd, anything less th
This is honestly annoying to every paladin out there. Not that I play one, but the trend has gone on for a while where a Herald gang in shinies locks themselves in the inn and drools over each other.
There are plenty of shadows in empire, as a maran warrior you don't want to be jacked and backstabbed with deluge. In addition, reavers like to camp fort, this gives a nice out. Also you can wield after dirt/eyejab. My thinking is that you already tank and evade like a pro, and would need the utility. Balance is also fine, as are a number of others, but I would go maelstrom for the second. S
Village is strong atm, so is Empire. But if you want Fort, say dagger/mace, I'd go with maelstrom - for the many shadows and soul since that will allow you to last way more while in sanc/prot. Even permalagged you'd be very hard to kill.