I am Air/Utility!
When I look at top tier Offense forms in the wiki, I see an average of 60 dam roll... so when you say you want to shift to your Offense form asap for pk (1 round after flyto and peck) it make sense.
But my second foci is Utility and when I look at top tier forms, beside Cobra (with 62 dam roll), I see an average dam roll barely reaching 40. Since my second tier burrowing
Never shifted into the hummingbird form so I suppose I can do it. But my two questions remains:
a) How can I roll the bones?
b) Should I keep the hummingbird ? (have you ever had it? What's your experience with it?)
Jalim informations sounds meaningfull for someone who has Air/offense wich is not my case (I'm air/utility). If my last utility form has no punch, I'm afra
I just got the Tiny Hummingbird as my top air form. Compared to Eagle and Falcon, it doesnt look very fierce for solo hunting.
At the same time, it also seems to have some interesting air skills like able to Fly above the sky while fighting or Flyto people indoors... so I'm not sure if I should try to go Roll the Bones (anyway how does this works; the helpfile is not clear about the comman
And what about save vs spells?
This seems to make muters a very strong class... who wants to carry a bunch of things just to fight them?!
What's their weakness? What class has it easy a muter?
Any other advices/tactics to fight a muter as a warrior besides bash/trip and mastering Staff weapon skill?
Is there situations where an elf/drow STSF is better with Space instead of Flow as a second legacy?
I red Space lags flying foes with bash protection... is that true?
I'm up to try my first warden. If you ever played an Outlander goodie, I would really appreciate your advices on:
- How you deal with Reavers in general and where is the line where you start hunting them?
- Do you actively hunt paladins? If not, how do you deal with them in general?
- How you deal with goodie dwarves?
- Do you actively hunt thieves/assassins? What about the good
Thank you all for your responses. After all your suggestions, I'm hesitating between 2-3 ideas for trying a first warrior.
A) Storm Fort-Scribe (1.Polearm or Swords + 2. Hands)
B) Outlander Harbinger : Felar (1. Spear + 2. dagger or hands) or Wood-elf (1. Dagger + 2. Hands?)
I usually play on players low numbers hours so I'd like something than can solo rank/explore and able to
Apparently getting Maran'ed is not easy at the moment (Fort looks more for Acolytes) and I don't put a lot of time in CF and often play on hours when only 5-10 players are around. I heard Korgaard looks for very involved people and depending on an Imm to get promoted is REALLY NOT something I wish to do. I like Fortress but I think only Acolyte is attainable for me now; so as a felar Ac
With bash vuln, I doubt gnomes is really a good choice for solo ranking. Might be better with sage defense but the idea to wait to be able to get an edge to solo rank doesn't sound very appealing.
As mainly solo explorer and probably Acolyte, would Polearms be better than swords for solo exploring, ganking (with cutoff) other Fortress and defend against Imperials ganking/raiding?
Curious about Enigma of the Thirteen... does it allows a warrior to be able to use wands (like 'zap' wand of return) and drink potions while fighting???
In what situations do you see the use of La
- You seem to favor giants over human or dexy race (when a lot say dexy are the best right now) for a first warrior... why so?
- Why Storm Outlander... for camo and/or something else?
- In your friendly newbie choice, wich spec would you take first: whip/flail first or hand?
- What would you suggest for a compromise between pk and explore? (I suppose polearm + ?)
About prepping for a warrio
What race/specs/legacies/cabal would you suggest for a first warrior?
More interested in playing goodie or neutral. I do not plan level fast so I suppose my main concern will be assassins?
two questions:
1) can it prevent a wizard to cast spells (or bard sing songs) ? If so, for more or less how many rounds?
2) like tigerclaw, can it prevent an outer to alarm all the cabal members that it is being attacked?
What are the best non-hidden classes/races to fight/survive/kill necromancers? Most of those I fought usually kill me with sleep/poison/plague/blind in early levels and, at mid-level, have army of uber undead (wich I doubt they could have killed themselves) against wich I can barely survive after 2-3 rounds.
Any suggestions of combos and tactics?
As I always use Endure, his Protective shield is always up; we had a few fights and I never landed a throw.
why kans; to drop weapon? If so, I would also use axekick.
So protective shield up, he's able to land wither (and soon rot), and mountainstorm doing rarely interesting damages...what would you try... Owaza?
Besides using vulns and weapon shaman can't parry...
Of course breaking arm with Kote to drop shield helps but it's not very reliable. I heard tigerclaw is no good against communers and MountainStormKick does not much damage (protections are all up) and when wither landed... well... found nothing better to do than fleeing.
Any suggestions for a one-on-one fight?
a) You say hunters dont have Entangle, I don't see how important it is against someone who can quaff return and refresh move at healer?
b) "your next option is a ranger that can dirt/ambush well. so, bedouin or marsh explorers do well with getting the extra tick for dirt kick to land a dirt/flee/ambush"
An extra tick? You mean they can do more in one round than other ra
a) You say hunters dont have Entangle, I don't see how important it is against someone who can quaff return and refresh move at healer?
b) "your next option is a ranger that can dirt/ambush well. so, bedouin or marsh explorers do well with getting the extra tick for dirt kick to land a dirt/flee/ambush"
An extra tick? You mean they can do more in one round than other ra