Rolled one up and no go on first tier... seems a lot of work to hope for a halloweeny form... Maybe 15% chance of getting one? I would think it a guarantee if only an october offer.
Ragers - lie to mage to come group and learn then bash you to death.
Generics - come help me with something and then just murder you.
Really... in the mud you lose much of abilities to discern outright liars and to me takes an unfair advantage and pushes the game towards all characters must fully distrust everyone and not group with anyone. Not the direction CF needs right now.
Heralds are entertainment primarily and ethos/alignment secondary. Their role with cabal politics are almost tertiary if not barily secondary. Sounds like a cabal might be sucking ass if they need to hit on Herald to get some success in life.
I am all about improving things, but this new web stuff being put into place is not good. Base QHCF page is harder to navigate and WIKI is harder to navigate. What are the advantages? The old stuff was good, we all knew it well. Why force change that doesn't have apparent advantages?
It seems like haste does nothing more than add dexterity for shifters. The help file says it adds an attack, but that does not seem the case when shifters use it. Am I wrong?
Lets all make a pact... if you are roaming about as you gain many levels, leave the gear about that low levels enjoy to help them survive. Like moonstone stuff about evermoon, gray stuff at moudrilar, etc. Quite a nice find for those that know the grin is ahead.
I am not the best at PK. Difficult most times to find anyone to group with. So I play goodie explorers. I have never had in issue killing neutrals. I certainly would not kill anything goodly though. Respond inkind to others roleplaying and enjoy. I think a much larger player base is needed to do otherwise because a good ratio of those that remain and play are elitish (could be a word) and j
The skill is tested constantly when in the room with aggressive. It will go up as you wait for it to fail. Flee and do it all again. The stronger the mob the better.
An unusually strong storm blows across the land, freezing crops and lifestock in its wake.
Throughout Thera, the populace prepares for winter... and the return of frost giants in their yearly raids.
Striking out with greater fervor, the giants are strengthened by return of their god, Jormyr.
It seems that sometimes if you log off soon after you should have gained some, it doesn't get rewarded. Also, it seems if you discuss with your guildmaster soon after you should have gained some, it is not rewarded then nor when you log off later.
Anyone else noticed this?