If you're a mage, all you need is sleeks. Play a couple hero mages in cabals that currently have a lot of mages too, and I promise you'll know a couple different sets of sleek spots by the time you're done. A lot of people are willing to help mages who don't know theirs find them, or at least give clues that reduce the time it takes from "hours and hours" to minutes.
Considering how little is actually broken on CF, and that the imms have references "dev" ports multiple times, I'm sure they test every significant change they make before they put it in.
Nep didn't say, "We forgot to make weight a factor in dodge.", he said that because of an error in the code, sometimes the MUD would round the calculation to zero, resulting in s
Aside from a field-spec fiending a stupid race, bards probably have the least harmful arsenal to use against a slept victim. Compared to necros/APs, being slept by a bard really isn't that bad, assuming the entire encounter stays a 1v1. Maybe the length of their sleep is longer for that reason.
You can run a command line based client on Macs called tintin++. It's pretty much the same deal as wintin/ytin.
There are also a couple GUI Mac clients, like Cantrip. Here is a list: .
It may be that STSF is only effective as an elf/drow, but that's hardly a negative, since STSF pretty much negates any downside to being an elf. Sure, it doesn't remove the iron vuln, but considering once you build up charges, you're not only parring regular attacks a LOT, but some specs too. The problem is that everyone knows that an elf STSF warrior is the quick way to pwnage, li
If Tribunal were removed, Outties could still fight Empire, which IMHO, is just as "bad" as Tribunal. I mean hell, the Tribunals are only out to civilize the cities, basically; Empire wants to civilize and dominate the entire planet.
It would definitely throw a wrench in the cabal wars, but maybe that's an acceptable sacrifice to rid the game of something that, mechanically, ha
Tribunal tends to attract people who either don't care, or are new enough players where they make "honest" mistakes that have somewhat serious consequences on players.
If you get creative, it's very easy to get people falsely flagged, which is lame. Just because it rarely happens (on purpose) doesn't mean it isn't a flaw in the design.
I'd rather see &quo
I could make it parse that and output into that format, but after just glancing over the Wiki for a few minutes, it doesn't look like a lot of folks are following your lead.
I've got a PHP script to parse identify that seems to be working about 90% now. I haven't tested it very much on lore or appraise yet. I'm not amazing with regular expressions, so it's ugly, but it gets the job done.
I haven't found an ID in the Wikis "misc items" section it can't parse yet.
I don't know jack about making a GUI windows app, but
Do your folks have life insurance on you? I borrowed against that once and it helped a lot. I think I got like $3,000 from it and the payments were low.
If you e-mail your friends and say, "Hey, roll up some permas because we're going to Hell, yo." and then a few weeks later you roll out with a big Hell trip, you look pretty guilty as far as the Immortals are concerned.
You tried to instigate cheating, or you agreed to in your e-mails. If I told someone on IRC I would go get them a sword of BuffMob and then started walking towar
Even if that's the case, asking people to cheat has always been as good as cheating on CF, and even if you didn't, after being caught with those emails, you lose the benefit of the doubt with the Immstaff.
I don't think anyone is "spinning it" at all. Either way, you're right, it doesn't matter anymore. Enjoy your break.
QuoteJuhldalorPriolith never 'cheated' as you might think.
I attempted to organize a hell trip, and wrote an email to some peeps to roll with me.. at like level 5.
So you e-mailed your buddies to roll up a perma for a Hell trip, but you never 'cheated' as I might think? Well, since you put it that way.........
I upgraded a work and didn't have any problems, not that I get to use tintin often at work, but it does seem functional.
I'd suggest rerunning configure/make after upgrading, since the upgrade to heron does remove some packages. Maybe a dependency got lost or something.
Identify / lore / etc display a phrase instead of a list of flags. I'm trying to make a list of them. Does anyone have any to add?
magical : A magical aura surrounds it.
anti_good : It is unusable for those of a pure soul.
anti_neutral : Those with a balanced soul cannot use it.
evil : It has a chilling aura of evil.
cursed : It can't be rem
I'm using tintin++ currently and I like almost everything about it except for the fact that it doesn't support regular expressions.
Are there any *tin clients compatible with Linux / OSX that support regular expressions?
Is an item search something people are still interested in?
Would people be willing to add item IDs to it if the process were as simple as pasting the ID in a textbox and entering some optional data like location?
Is anyone still interested in an ID-to-WiKi format converter?
I was going to write a spider for PBFs but wasn't sure what the imms would think about a script hitting it that hard. They didn't respond when I asked, so I didn't do it.
There is nothing inherently wrong about the RP of an honorable thief or a self-serving Imperial.
As long as you use the ROLE command correctly, doing a corrupt Tribunal isn't bad either. It's been done before, I believe.
One thing that I don't like about the roles I see on PBFs is the way 90% of people mold the role exactly to the specifications of the cabal/class. Very few p
tintin++ is great if you like the "tin" clients (wintin,ytin,tintin,etc).
I don't know of any Linux compatible MUD clients that work with ZMUD scripts. Many of them support scripts from the various tin's though.
A few others are lyntin, kmud, kmuddy, mudmagic, and others.