That charisma affects who gets the random heals that friendly NPC healers toss out at random, as well as who gets attacked by mobs who assist when you attack a group of them with your group.
Hamstring, boneshatter, switch back to daggers, and watch the rape ensue. If they stick around long enough for you to thirst, they will definitely be your bitch.
If I did not have exams this is what I'd roll.
I encountered plenty of complete fags when I was a village enemy. Mostly categorizable under
a) Bad winners:
Calling someone weak because your combo completely rules theirs and they won't stay and die is uber lame. Saccing their magic stuff (including girdle of endless space - fuck I hate that) when they do take a chance and you manage to kill them, is douchescrotery of the highest orde
I thought thirsting automatically gives you truesight? Guy is still blind afterwards.
And does landing sleep through spellbane cancel the spellbane effect, or did Ignacio make the schoolboy error of fighting a mage class without it up?
Also - baning one of the iceballs? Bonus of thirsting? I thought only scouts could do this....
No matter what your skillz any chump with a wrath weapon will tool you. Especially at lowbie. Is there any weapon class that it *isn't* easy to get a wrathing or whitesteel version of 1-30? I can only think of daggers and spears.
Classes should either be deathful or survivable, or there should be a tradeoff between the two.
I personally think a nerf is completely warranted for a class that can hide, kill with one shot, KO, blind, poison, has the best maledicts in the game, can tank obscenely well (even unarmed), vanish in combat.
There's also no reason why (especially in forests) assassin hide should not act li
When CF lost Grurk, Amaranthe, Eshval, Khasotholas, it really killed dimensions to religious follower roleplay.
I miss Imms with simple concepts (anger etc) that were easy and fun to write roles around.