The fact that it's a super popular cabal to get into so you always have loads of applicants telling you where your enemies are (perhaps so you'll give them recs later).
That alone makes the theorycrafting of "just go prep better, or use a healer" a bit moot.
I only have experience of playing one berserker (Varvazi) but it quite honestly felt like God mode. The only thi
Triggers remove part of the thought process. How is it a battle of wits when you're fighting something that is basically partly a bot? Making it so your choices are partly automated removes some pressure on you to make those choices - it is not an even playing field any more.
How would you feel about playing chess against a guy who had written a really good chess programme that would sugg
If he found him in some random place resting I´d agree.
I´ve been killed in a similar situation when filled my buffer with direction commands trying to find the enemy who caught me and bashed at the right time, and then spammed flee too many times. n00b mistake, I know, but it happens. I couldn´t complain I was linkdead.
He also seems to rage delete very soon after the death (though yeah
I don´t want to see 1000000 gear whoring lowbie multikilling murder druid/shamans that this change would imply. Because of the low exp pen they are massively attractive to exactly the kind of powergaming pricks who add nothing to cf
It's kind of stupid that an invoker can parry unarmed and a bard can lag someone with a punch, but the supposed combat masters only get suck-ass elbow and knee.
IMO all warriors should have a better chance to parry unarmed, and elbow and knee should occasionally trigger some maledicts, like when you nail someone in the nuts.