The choices you made in Mass Effect actually had some bearing on how the game played out. That didn't exist in Dragon Age at all. There was no difference in gameplay if you bullied the crap out of someone, or completely kissed their ass. You always got what you needed with zero repercussions. About halfway through the game I was to the point of just spamming the skip button and accepting
I know it is a Bioware game, but there was still way to much useless dialog. Your choices actually didn't matter at all to the outcome of the game, they only mattered who liked or hated you more. There was way to much stuff in the Codex that didn't matter, but that was combined with a handful of things you had to know to complete quests, and good luck digging through it all. The grap
QuoteAncientNewbie
All else being equal, same race, same class, same stats (and we'll assume morale is the same) can two separate characters learn at completely different rates?
I know there is always the luck stat you can't see that probably plays a part and of course you're always reliant on the RNG, but it seems I've played 24 and 25 int characters with decent morale tha
QuoteLokain
If you die in a 3v3 battle, it looks like a gank.
Yeah, but how often does that really happen. Most of the times it's skewed one way or the other.
From help forms
| Major | Minor |
--------------------------------
Tier 1 | Lvl 42-44 | Lvl 47-48 |
Tier 2 | Lvl 28-30 | Lvl 31-33 |
Tier 3 | Lvl 20-22 | Lvl 23-25 |
Tier 4 | Lvl 14-16 | N/A |
--------------------------------
From the Officials
I also revisited fleeing in the air and made it more of a sliding scale than previously existed. I also made i
There are certain guidelines that are far easier to enforce with code, than allowing interpretations, because the number of scenarios where it's viable are miniscule to the number of scenarios where this is purely taking advantage of a situation and breaking roleplay.
This is not new. The limited code is based on number of players & levels. As that fluctuates up and down, things can cross the threshold both ways, allowing more in the game, or for them to be over the maximum limit. If the limit drops, everyone who actually has one earned it, and the next person who has one and dies loses theirs. There isn't a "person who overmaxed them".