Like militia in Tir Taleth have a sword worth a 'heal heal' and 2 pieces of brass worth 'heal critical'. If you can kill one and use that stuff to recover and move on to another, you can keep going without resting at a reasonable pace. There are similar monsters in Evermoon, Arkham, Seantryn and Arial City.
If you're a wanted Maran, and you walk into a peacekeeper by accident and flee past right away, after only hitting them once or twice, you should be uninducted. If you sing a bard song in Balator and hit a good aligned watchman standing next to the Imperial you're attacking, again, on the spot uninduction. Waking your slept, good aligned ally by attacking them too, something so common p
It's parity. Because, as a Villager, and even more as a Berserker and even more than that as Commander, you are, at a minimum, the equal of any single enemy in Thera. If you are a decent Villager, you fight single enemies solo, 100% of the time, without any exceptions. Without bandages from another villager and without retreating to the Village to recover. And you fight most pairs and groups
l mark
This living tattoo is a stark thing of holy beauty. It moulds itself
across the back of its bearer, at first simply taking the design of a
phoenix in flight but as it gradually becomes accustomed to the bearer,
it begins to slowly move, its burning wings fluttering and its talons
digging in. Its head stays against the neck of its owner, keeping
a guarded watch at anything who woul
In Moudrilar's Monastery, for example, each of the named monks gives a little observation, and the two hidden rooms on the roof are explore points. The Hamsah Docks are also popular, since each ship has an explore point in the room with that ship's captain, and the captain of each ship gives observation xp. That's how it is basically every area. So when you don't have anything