Anything with high dam redux and a variety of direct damage abilities can do well.
Shaken are King, they can take a beating, dispel, and it's hard to use anticipate when you have a lot of options.
Orcs can eat them if you are patient, with minimal preps (stone skin and protection) you can survive long enough to flee chug/try again and if you get 3 badges without them going lightning fist you win most of the time, though you can also die if they get that off between bash 2 and 3.
Undead do well, they can't avoid reanimate and you can do 3 of them if they intensify.
Wanded up offensive shifter works. Invoked wins a lot though they struggle to seal. Dagger/mace specs with some peeps can do well (monk defenses are dex based)
Like most Paladins they are good defense/high dam redux/high damage output. They are tough to win the slug fest against. But they really don't have any options beside that slug fest. Force them into a long game and they run out of mana. A paladin without mana is a vastly softer target.