Well.

Sam
February 25, 2017 05:18PM
1) Neuro as an opener is mostly never a bad idea, mostly because the upsides to landing it (especially a powerful one that freezes someone) are so beneficial. It's your equivalent of the sleep spell, in a lot of ways.

2) I speak a little hasty, if you don't have Bewildering Jolt edge mental jolt is somewhat useless against ragers. BUT! With the edge, it's very useful. You want the confuse affect mostly. The -int is super useful for some things (landing better affects on your neuros, nuking STSF chars, etc) but it's the complete fuckery of their ability to move around that we're after with our tactics against ragers.

3) Prepping with malleability + aura + shield isn't really asking too much of you. You can buy aura in at least 1 super easy to get to place (and several other places). That's all you're going to need for the tactics I described. 2 class spells + 1 store bought item.

4) RE: Having them wait for you to return...read my post below starting with PROTIP. Your goal is to get them as far from the village as possible. If you do that, you can easily recall/heal catch them before they can escape.

5) If you had a ton of pimp gear which would give you over 1000hp + ABS, you wouldn't need to hit-n-run. But you don't have pimp gear. So you gotta make do with what you got.

6) Honestly, the smartest tactic IMHO would be to run around duo and just ambush villagers as they fought other people or tough mobs. That's the tried and true way to get a leg up on them.

7) Duergar dagger defender has a counter to every thing you do, and has the ability to completely neutralize you with maledictions (making you drop your staff) and bleeding (ruining regen and if accelerated/meta quickened you'll take huge damage).

8) Accelerate can put the target to sleep when their moves drop to 0 (or below). Remember them when using accelerate on yourself, but there are also many ways you can use it as an offensive spell and debilitate a villager.

9) Think about using other outside-the-box tactics if you think I'm nuts and my shit won't work. Gill growth. Buoyancy. Using the mass spells to bypass spellbane, etc.
Subject Author Posted

Can any mage stand against deathblowing rager?

smfii February 24, 2017 06:46PM

The deck is stacked against you until high level.

Death_Claw March 01, 2017 08:40AM

At least mages get barrier...nt

Isildur(VIP) February 25, 2017 04:56AM

I'd claim any mage beats an average rager

Tadam February 24, 2017 11:29PM

Dexy muter with staff tanks very well

daurwyn(VIP) February 24, 2017 09:54PM

Indeed. Log with proof inside

Mazura February 24, 2017 10:25PM

Meta slowing him would change things a lot. NT

Sam February 24, 2017 11:00PM

Tried that way. It did not

Mazura February 24, 2017 11:09PM

Your goal against ragers (except defenders) should be slow + disrupt flesh (or if you're feeling lucky bone/organ) and hope for maledictions.

Sam February 25, 2017 12:58PM

Thanks for the tips (stxt)

Mazura February 25, 2017 03:20PM

Well.

Sam February 25, 2017 05:18PM

I always used acceleration on top of quickening

daurwyn(VIP) February 25, 2017 04:52AM

In my experience defensive spin is not as important as parry for transmuters

starbright February 24, 2017 11:36PM

With dexy muter I found the opposite

daurwyn(VIP) February 25, 2017 04:54AM

So dexterity affects the defensive spin rate for non-warriors too? n/t

Mazura February 25, 2017 03:04PM

What about a human transmuter? (n/t)

bhagavan February 25, 2017 05:14AM

Can't say

daurwyn(VIP) February 25, 2017 07:02AM

Most staff are blunt which synergizes with decalcify too (n/t)

Quas February 25, 2017 07:51AM

Are magical damage staffs 'blunt' as well?

Mazura February 25, 2017 03:25PM

No, help damage type (n/t)

Quas February 25, 2017 03:31PM

Agreed

daurwyn(VIP) February 25, 2017 12:27PM

Double post, sorry n/t (n/t)

Mazura February 24, 2017 11:10PM

Yeah

Quas February 24, 2017 07:25PM

More damn redux, get those oblits down to mangles.

Frosty February 24, 2017 07:25PM

PROTIP: Just rock class stuff + class shield spell and sucker them away from the village ;)

Sam February 24, 2017 08:01PM

The problem with a lot of strategies is that if sucessful, they won't work next time. (n/t)

saagkri March 02, 2017 07:43PM

You brute force it the next time when he's expecting you to bait him. You really only need like 4 viable tactics and cycle through them. NT

Sam March 02, 2017 07:53PM

That's not brute force. n/t

Stevers March 02, 2017 08:13PM

You only need one

Kstatida March 02, 2017 08:00PM



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