References
• Bartle, R. A., 1996. Hearts, Clubs, Diamonds, Spades: Players who Suit MUDs.
Journal of MUD Research, 1(1).
• Bartle, R. A., 2003. Designing Virtual Worlds. Indianapolis: New Riders.
• Bartle, R. A., 2004. Newbie Induction: How Poor Design Triumphs in Virtual Worlds.
Copenhagen, ITU Copenhagen.
• Bartle, R. A., 2007. Independence Day: Why Imagination will Triumph over
Orthodoxy. Minneapolis, Independent MMO Game Developers Conference.
• Bartle, R. A., 2010. M.U.D. Messrs Bartle and Trubshaw's Astonishing Contrivance.
Austin, GDC Online. [
www.gdcvault.com].
• Bartle, R. A., 2011. Unrealistic Expectations. In: T. Krzywinska, E. MacCallumStewart
& J. Parsler, eds. Ring Bearers: The Lord of the Rings Online as Intertextual
Narrative. Manchester: Manchester University Press, pp. 155-174.
• onlinewelten.com, 2013. Interview with Mark Jacobs Kickstarter-MMO. [Online]
Available at: [
www.onlinewelten.com]
[Accessed 23 April 2013]
One of those isn't citing himself. So there's that. Also the article is trash IMHO, but there if you are interested: [
mud.co.uk]