Obviously, the idea was to get more parries and less dodge so I could riposte more. The legacy allowed me to tank mobs that would normally drop me 25-50% health and only lose 25-15% health. Both warriors were giant sword specialists. I liked it, and would do it again. My philosophy is, a good defense makes a strong offense. If you can avoid the standard melee hits, then some people will either think twice about trying to bash you to death, or they will generally die trying to bash you. It works a lot better in melee fights now that haste is out of the equation.