approaching tribunal and/or raiding

July 16, 2009 09:57AM
You have to approach through the city, which may or may not be from an adjacent wilderness. On the four primary gates there are two gate guards, and as many as six battlement guards that I would swear are progged to come down when they hear a yell at a gate. These battlement guards can weapon break, bash, trip, dent etc. The enforcer wanders through town able to put out hellacious damage, and bashes/trips. Now we add in special guards and lieutenants, two for each defender, and guards that the executioner calls in during raids which I've seen build up to a group of 9. So one of the last raids I was in we'll say that there were 3 lowbie defenders and 2 high level, plus the guards called by the executioner. That is 19 guards running around, just in the spire. I've seen them take one person from perfect health to convulsing in a round from first round attack initiative. Now let's also add in the retarded provost power of conscription where they can call in 3 mobs (two spec warriors and a mage), that follow you like servitors and hit like friggin trucks and can see you anywhere. Let's also include bloody shackles that will kill you just from running away starting at MANGLE, after about 10 steps getting down to maim and mutilate for every step you take or action you perform. Last let's include that every "good" outlander should be wanted most of the time, which allows tribs to pull out ALL the stops and attack on sight, bringing as many people as possible including out of range people with guards/manacles/shackles/lieutenants/conscripts.

Now let's talk about almighty outlander powers. Beast call, one reasonably powerful beast that can only be called in the woods on one person. Vandalize, non fighting power. Feral rage, great against undead and servitors, but otherwise useless. Bioempathy, hurts the target IF they keep hitting the huntress. Trepidation, makes it hard to move in the woods. Deadfall, a one time medium damage with small lag. Fire, starting fires in cities. Strengthen, adding small hp and ac to any natural piece of gear. Last, Harvest, finding food in the wild.

I really don't feel sorry at all for the tribs that they have so many gates in their primary city. Fort has two approaches, and yes the last half is wild. Empire has 3 approaches, but once you hit their city it is all civilized and usually sealed off before you get in and after you get in with cents. Scions have 2 approaches. Nexus have two approaches. Village has two approaches. Outlander has 3 approaches but once you hit the woods it's all wilds with two nearby civilized areas (and the dark wood maze is very very simple). Tribunal has multiple approaches, but if you even step in the spire they can flag you making any further approach or retreat nightmarish, plus all the other previously mentioned powers/numbers etc.
Subject Author Posted

Fortress/Ranger debacle recently discussed by Mek:

_Magus_ July 16, 2009 01:54AM

Trib is very different

daurwyn(VIP) July 16, 2009 11:47AM

approaching tribunal and/or raiding

bobbyp July 16, 2009 09:57AM

This is retarded

daurwyn(VIP) July 16, 2009 11:48AM

As have mine

bobbyp July 16, 2009 12:29PM

so rarely that it isn't an issue

daurwyn(VIP) July 16, 2009 12:37PM

Okay cool this is the biggest piece of bullshit in my life.

sleepy July 16, 2009 11:14AM

Have you ever played outlander?

bobbyp July 16, 2009 12:37PM

how the hell do you die to that?

daurwyn(VIP) July 16, 2009 12:39PM

Re: how the hell do you die to that?

Isildur(VIP) July 16, 2009 01:48PM

Trib inner is a wuss. Raiding an undefended Spire while not WANTED is very easy.

DurNominator(VIP) July 16, 2009 09:23PM

from experience, im 90% sure they prog for only Wanted. nt

sleepy July 16, 2009 01:51PM

Executioner calls special guards that assist him and track even if you're not wanted.~

ibuki July 16, 2009 04:23PM

I agree

daurwyn(VIP) July 16, 2009 10:21PM

Those guards randomly are tough as nails.

crafteddeception July 16, 2009 01:15PM

I'm sure others (e.g. Rogue) can back me up on this

daurwyn(VIP) July 16, 2009 10:20PM

Some CoW are honestly OP.

KennyPowers July 17, 2009 09:55PM

A side note

crafteddeception July 16, 2009 01:18PM

because that's not really what we're arguing

sleepy July 16, 2009 01:50PM

Oh. Raiding empty cabals is gay. Didnt think thats where you enjoyement was ntnt

crafteddeception July 16, 2009 04:20PM

Fendril once raided the tree solo...

dragomir July 16, 2009 11:53AM

re raiding

daurwyn(VIP) July 16, 2009 11:50AM

If you take the river and run really fast then you should be solid. n/t.

Jib July 16, 2009 10:16AM

You forgot camellion, but it's not like 6 hidden defenders waiting at the huntress to pounce is dangerous or anything nt

NbM July 16, 2009 10:00AM

on the other hand...txt

Isildur(VIP) July 16, 2009 10:59AM

druids can get back very quickly

daurwyn(VIP) July 16, 2009 12:41PM

Re: druids can get back very quickly

Isildur(VIP) July 16, 2009 01:48PM

oh and let me also add

bobbyp July 16, 2009 10:06AM

Wow, I have never heard someone complain about Trib powers before...

dragomir July 16, 2009 10:56AM

Re: Wow, I have never heard someone complain about Trib powers before...

bobbyp July 16, 2009 11:18AM

And having read you post better

daurwyn(VIP) July 16, 2009 11:52AM

I always found retrieving from trib much easier than outlander

daurwyn(VIP) July 16, 2009 11:51AM

Re: I always found retrieving from trib much easier than outlander

bobbyp July 16, 2009 02:27PM

Re: Wow, I have never heard someone complain about Trib powers before...

dragomir July 16, 2009 11:48AM

Misinfo, if you boil the Outskirts down to one entrance there are TWO ways into the city nt

NbM July 16, 2009 11:31AM

Minsinfo. There would be five. Though one is unuseable by most. n/t

alansmithee July 16, 2009 01:08PM

Well, taking Area explore into consideration and not just walking there, who knows how many! and don't forget ROTD nt

NbM July 16, 2009 02:07PM

now i'm curious. txt

Isildur(VIP) July 16, 2009 01:53PM

Well, here's what I was thinking (and I'd forgotten the mirror by the way)

alansmithee July 16, 2009 02:11PM

I've forgotten

daurwyn(VIP) July 16, 2009 10:24PM

Hamsah. nt

dragomir July 17, 2009 04:41AM

I mean

daurwyn(VIP) July 17, 2009 08:52AM

Re: Well, here's what I was thinking (and I'd forgotten the mirror by the way)

Isildur(VIP) July 16, 2009 04:18PM

ROTD!! nt

NbM July 16, 2009 02:31PM

8. Desc Room! :) (n/t)

sleepy July 16, 2009 02:26PM

Arial city?

ExPaladin(VIP) July 16, 2009 01:56PM

Nice rant, rocking one of the dr outlander perma's huh? nt

NbM July 16, 2009 10:09AM

yep you know me

bobbyp July 16, 2009 10:36AM

Oh, you want me to try constructive again?

NbM July 16, 2009 11:27AM

If you say so boss

bobbyp July 16, 2009 11:31AM

I also forgot hide, duo, invis and a slew of others.

bobbyp July 16, 2009 10:04AM

okay that's a good argument too. because outlanders obviously can't ask as well. (n/t)

sleepy July 16, 2009 11:15AM

I never said they couldn't

bobbyp July 16, 2009 11:20AM

Not really

daurwyn(VIP) July 16, 2009 12:42PM

seems like this all would make hero rangers and druids, which don't seem to be a huge, overwhelming force anyway, even more fucking boring.~

Blackbird July 16, 2009 06:51AM

Is that the only way they can land kills?

Jatropha July 16, 2009 06:58AM

Empire is 10x worse than any other n/t

hopelessdwarf July 16, 2009 06:17AM

Any cabal is bad with any amount of defenders.

_Magus_ July 16, 2009 08:43AM

I just despise the bottleneck in balator n/t

hopelessdwarf July 16, 2009 09:15AM

I assume you know

daurwyn(VIP) July 16, 2009 11:53AM

Yeah, I know the other entrance, just saying sometimes theres watchman + cents there n/t

hopelessdwarf July 16, 2009 01:58PM

Balator is kind of a dumb area anyways. It's like a parody area. n/;t

Lokain July 16, 2009 10:05AM

The worst part of Balator is if you're a criminal~

torak July 16, 2009 10:27AM

And apparently I'm retarded, because Aarn already posted something similar on officials. ~

_Magus_ July 16, 2009 03:33AM

You don't think the approach to empire is an awful lot of civilized ground to cover?

ExPaladin(VIP) July 16, 2009 02:26AM

I certainly don't think it'd be a huge problem...

_Magus_ July 16, 2009 03:27AM

yeah.... I wouldn't call trepidation and bioempathy debilitating for anyone over level 30 or so.~

Blackbird July 16, 2009 06:52AM

Bioemp can be

daurwyn(VIP) July 16, 2009 11:55AM

huh

Blackbird July 16, 2009 02:52PM

bioemp shouldn't kill you

daurwyn(VIP) July 16, 2009 10:26PM

Does Bioempathy work against the Spirit now? Last I checked, it didn't.

Balrahd(VIP) July 16, 2009 11:19PM

The Spirit? n/t

alansmithee July 17, 2009 09:54AM

Yes, bioempathy did (does?) not trigger off of the Outlander Inner Guardian - the Spirit (n/t)

Balrahd(VIP) July 17, 2009 10:02AM

Think it does. Id roll and check. But not many ppl have the balls to raid ntnt

crafteddeception July 17, 2009 11:57AM

Last I checked it did

daurwyn(VIP) July 17, 2009 08:53AM

Bioempathy scales with the damage you deal out yourself. nt

DurNominator(VIP) July 16, 2009 09:37PM

Not to get on a tangent or anything...

_Magus_ July 16, 2009 08:31AM

I lurve tangents

Blackbird July 16, 2009 02:58PM

Oh jesus, the belly-aching. Might I remind you of a little something 'call centurions'

panir July 16, 2009 06:26AM



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