basic necessities

December 21, 2011 11:57AM
CF is really the most intense mud i've seen, and the expertise is really high for the long time players. I know from experience, however, that one thing on everyone's mind when suspending disbelief is the fact that nobody poops. I know you've thought it too! "my character eats and drinks (constantly) and can starve to death, but what about pooping? C'mon zulg, why play at realism if you can't go the extra mile?"

Pk is a lot more interesting when outlanders cannot poop in a locking stall protected in the city. For one tick, every so often (depending how often you eat), your character has to find a restroom or quiet place. Then, if they are pk'd, well they should have thought twice about their pooping spot. In the cities there could be restrooms that serve all types, and have locking doors. Once your character does their business, they have better movement and feel refreshed. After all, if you're toting a log and running around the forest for days, I'm pretty sure you're unhappy and your morale should suffer. Rangers could have a skill to hold it, combined with their ability to go without food and drink for some time gives them an advantage.

If you get a warning "you really have to go!!" and ignore it, well, of course, things happen and you run around with a skunk like affect until you remove your pants or leggings. This could work like broken, and you pay someone to clean your drawers.

I feel this is the bit of realism that would really allow us to get into character. Basic necessities come first,and are part of survival. In fact, all mobs should also have pooping schedules, because they eat lots of adventurers. Making it realistic and having a really long line for the ladies' bathroom in galadon would be appropriate, too. All those crying girls and waitresses get in line. The reality would help people play more female characters too, because now they are seeing real life situations apply, like women taking forever in the bathroom.

My next idea is for menst.....
Subject Author Posted

Final Days of Santa Zulg

The Baron December 21, 2011 04:03AM

Preserve global echoes

Eternal December 22, 2011 11:50AM

I really support this. (n/t)

NbM(VIP) December 22, 2011 03:45PM

basic necessities

Deadguy December 21, 2011 11:57AM

Re: #2

The Baron December 21, 2011 12:10PM

This is, of course, tongue in cheek :) (n/t)

Deadguy December 21, 2011 12:19PM

Heh, tongue in cheeks more like it. (n/t)

Matrik December 21, 2011 12:31PM

Touche' (n/t)

Deadguy December 21, 2011 12:34PM

Problem with the warning about the area

daurwyn(VIP) December 21, 2011 11:07AM

One more...

Moligant December 21, 2011 10:56AM

Kidding me? Track is OP. Seriously. NT

Batman December 22, 2011 12:36AM

I loved track. txt

Isildur(VIP) December 21, 2011 03:08PM

My gripe

Moligant December 22, 2011 04:31AM

Why can't you just track in a couple of rooms and see which tracks are fresher?

DurNominator(VIP) December 22, 2011 04:49AM

Re: Why can't you just track in a couple of rooms and see which tracks are fresher?

Moligant December 22, 2011 05:04AM

Maybe as a very expensive edge it could do some of the things you listed.

Batman December 22, 2011 05:20AM

An edge would be appropriate I think (n/t)

Moligant December 22, 2011 05:28AM

I don't think the order shows how fresh they are, but I think if the track fails to pick them up on spam, they're older. The skill already rocks, I see no need for bonuses. NT

Batman December 22, 2011 05:03AM

Track is actually pretty awesome in my opinion. (n/t)

RobDarken December 21, 2011 01:03PM

Seconded

daurwyn(VIP) December 21, 2011 01:48PM

Track is far from useless

Matrik December 21, 2011 11:34AM

Hunters get bonuses to examining blood. Would be nice to see a bonus to track (n/t)

The Baron December 21, 2011 12:03PM

Re: Final Days of Santa Zulg

Moligant December 21, 2011 04:27AM

Re: #2

The Baron December 21, 2011 07:25AM

A few thoughts.

Spronti December 21, 2011 07:05AM

Wow okay sure.

Stevers December 21, 2011 06:35AM



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