When I used track sometimes a person would have went in two seperate directions within the same room.
Message displeyed looking usually like:
Noobiemeat's tracks lead east.
Noobiemeat's tracks lead west.
You check east and west and pretty much end up figuring out mostly that the person went back and forth here.
What I'd like per my first post is that you can tell which tracks are fresher. This would work more like an actual tracker who is able to tell more from tracks than that the person was here.
I think with track you should be able to get the following information:
1. What has passed a certain location. (non-specific) Meaning you should be able to use track without a target and maybe not get specific names of people but you can get - a giant, a gnome, a human, a felar, etc. have passed through here.
2. A limited idea of what kind of activity has taken place in a room within a limited time period. Basically whether or not a fight took place in that room. Whether or not another ranger used 'camp' in that room recently. Whether or not someone has slept in that room recently if in the wilderness.
3. What has passed a certain location (specific): Basically what it does now.
4. The age of the tracks (taking into account weather conditions)
5. Whether the target was injured.
I pulled most of the above ideas from here:
[
seattlebackpackersmagazine.com]
For an example of what the above could look like:
BEFORE:
Noobiemeat's tracks lead east.
Noobiemeat's tracks lead west.
AFTER:
Noobiemeat's tracks lead east. The tracks are fresh. There are signs of a scuffle. There is blood indicating Noobiemeat was gushing at the time.
Noobiemeat's tracks lead west. The tracks are fading.
Now instead of just knowing a person was here, you now know roughly how long its been , which tracks are fresher telling you which direction to go in, and that he/she may have just been fighting someone recently in that room.
Edited 2 time(s). Last edit at 12/22/2011 04:49AM by Moligant.