I think new players can be attracted with being forced to spend money

May 16, 2013 07:24PM
First of all CF is a PK mud. The essence of the game should be available to new players as soon as possible. No one wants to spend several hours investing in a MUD just to find out whether or not it's interesting. Instead of skipping to rank 30, PK should start at level one and every class should have at least one class-defining, killer PK ability by rank 5. The academy should be redone so that no one can leave before level 5, and it should also include a protected area and perhaps some interesting guard mechanics. At the 6th rank ALL players are transported to Galadon where guards refuse to let them leave the gates before rank 10. This is so that new players are given a chance to learn the necessary terrain a bit more piecemeal while they PK and while all players in these ranks are forced to interact with other each other. This also limits everyone at these levels to fine leather and balanced practice weapons at best. A lot of fun could be had 1-10 for all players.

The things that new players struggle most with are geography, gearing and general game knowledge. We can address each of these issues separately. First geography. The wiki maps here are absolutely critical to the success of the new player. The game geography is simply maddening without them. It's too much to begin to absorb without visual aids. The maps need to be mentioned and re-mentioned in game for the new player as they're adventuring.

Next we address gearing. I suggest giving a player that flags themselves as new at creation a default set of gear that can always be replaced with the outfit command. This gear scales with rank and has decent stats relative to their guild and race. It cannot be looted, but in return the new player gives up the ability to loot or steal from other players or use other gear. This allows the new player to worry about something other than gear for the life of their first character and focus on other things like geography.

Game knowledge is the toughest to address. If only CF were the matrix and you could download the vast amounts of experience that other players have. Alas you cannot. What we can do is encourage other players to share some of what they know with new players. One improvement would be to make new players more obvious, perhaps through their title. Another would be to make the newbie chat channel the general place for OOC. New players could probably learn a lot just by listening to experienced players chat about the game. But really this is something that has to happen at the player level and can't all be fixed by coding and Immortals. The players and staff have to band together in encouraging a culture of 'We really love this game, and we think you will too. Let us tell you about it (in newbie chat).'
Subject Author Posted

Idea to help CF: Pay to Play (Advanced)

smashtro May 16, 2013 09:58AM

Pay to play = no need for empowerment. I would PAY! n/t

smfii May 17, 2013 01:27PM

I think new players can be attracted with being forced to spend money

jklua May 16, 2013 07:24PM

I like the bigger pk range.

Batman May 17, 2013 01:58AM

You don't need to pay for perks, just take a pic of "yourself" and send it to a certain Imm. Hell, pre picked third legacy before you even roll. Why spend money. (n/t)

NbM(VIP) May 16, 2013 02:32PM

Scarabaeus? n/t

jalim May 16, 2013 03:11PM

my main problem with this: giving money to the people who run the game.

satchmo May 16, 2013 01:37PM

at least he is trying, CF is Convulsing on the ground.

marcos May 16, 2013 01:09PM

It's good that people are trying, but you have to balance attracting people versus repulsing them when discussing changes

Dalbrin May 16, 2013 01:35PM

Giving a player the option of paying to "catch up" is the point

smashtro May 16, 2013 02:39PM

All video games are time sinks.

istirith May 16, 2013 10:09PM

oh I am not saying that this Terribad idea is good.

marcos May 16, 2013 01:43PM

I'd quit playing if CF added perks for pay. (n/t)

Dalbrin May 16, 2013 12:32PM

Dislike.

Forsooth May 16, 2013 11:16AM

Horrible

zoskia May 16, 2013 11:27AM

I honestly think more people get discouraged because they hero under 100 hours, have no idea how their character works (or just haven't had time to get some 100%s) and delete. (n/t)

sevriis May 16, 2013 12:41PM

I'll admit this happens to me.

Dalbrin May 16, 2013 12:46PM

Illegal - it violates the terms+conditions under which the base mud code may be used...

Nurok May 16, 2013 11:05AM

Link or language? Curious. (n/t) (n/t)

smashtro May 16, 2013 12:03PM

Very easy to find.

wrathpuppet May 16, 2013 12:09PM

And this refers or more than likely refers to the code and not CF as a game.

msolzheim May 16, 2013 01:35PM

Donations to support a non-profit vs for profit. Depends on the corp. n/t (n/t)

msolzheim May 16, 2013 01:29PM

so paying for PBFs (and the dikumud-generated information they provide) is different because...?

smashtro May 16, 2013 12:28PM

Also that stuff is pulled from databases which were not supported in the original diku code (n/t)

Quas May 16, 2013 01:04PM

No they don't

Quas May 16, 2013 01:03PM

The codes rule is that anyone can use it if they never try to charge to play, so no nononononono no no (n/t)

Zheeser May 16, 2013 11:02AM

Not what the license says. N/T (n/t)

msolzheim May 16, 2013 01:39PM

Pay to Play or Pay to Prosper are antithetical to what CF is. So, no. Not ever. Ever. (n/t)

sevriis May 16, 2013 10:57AM

I'd rather this was not implemented.

istirith May 16, 2013 10:11AM

Re: Idea to help CF: Pay to Play (Advanced)

legobelt May 16, 2013 10:00AM



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