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vortexmagus
What are your thoughts about how information is handled in CF?
Do you still agree with the current imm position that information, most especially prepwork and quests, should only be given IC?
I think, looking at the game from a broader perspective, one of the reasons so many accusations of cheating and other shady behaviors go around is because the game lacks transparency; newbies do not have the same information as vets, and vets do not have the same information as imms, so its easy to be certain that the guy you're fighting has twenty legacies passively coded in along with his neat title and was told the really obscure location you were sitting in by some imm snoop with a grudge, and its particularly easy to fixate on unseen imms as the cause of all your problems when something goes wrong.
I think it's a losing battle. I'd prefer a game where people wanted to play, explore, learn, adventure...but it really seems like all people want is to be told what's the best, where to get it, then try and kill someone, and complain/conspiracy/bitch when they lose.
I've dreamt up a few different area explores, interesting quests and never bothered to implement them because people won't play them the way I'd like them to be played (and I've come to accept that). With quests, I'd just dumb them down and reduce the rewards so I don't care if everyone tells everyone how to do them. I think the only way to make an area explore is to make very difficult creatures to fight with complex fighting styles/progs similar to instances in WoW. It's not the knowledge that will let you win, it's execution of tactics that will get you the prize.