You kept pervert or ignore my points and trying to narrow "pwnge" to PK stats. Judging the power of characters by PK stats only is really dumb. There are too many factors to repeat them, so I will just give you a very simply example:
Consider two characters:
1) 10-5 pk stats. Wins 95% of his fights (kills or forces to flee), is able to take the opponent's item while he is defending, is able to defend his item against several in his PK. Good at exploration.
2) 10-5 pk stats. Loses 95% if his fights (dying or fleeing), can't defend/retrieve against anyone in PK. Horrible at exloration.
By your definition of "pwnage" both characters are equal. By mine, they are not. If you still think that your approach is correct, I don't feel we shall argue further.
Quote
Balrahd
Yes, healers cannot "pwn" without someone else. But never fear, Dwoggurd, because that "pwnage" will be reflected in the "someone else's" PK stats.
1. I think winning cabal wars is a horrible measure of pwnage.
It's easy to take a cabal item.
You assume too much. Sometimes it's hard to take cabal items.
Quote
Balrahd
it's very easy to retrieve it.
You assume too much. Sometimes it's hard to retrieve.
Quote
Balrahd
So the fortress "winning" cabal wars by taking the codex and then having an imperial retrieve it with ease does not mean fortress is "pwning" empire to anyone but you, I guess. /
What about cases where the fortress takes the codex and imperials can't retrieve it?
Quote
Balrahd
So again, defending your cabal item in terms of statistics is not a good measure of pwnage.
It's not about statistics. It's about the ability to take/defend items against oppostion by force.
Nobody cares how many times people raid when their enemies are offline.
Quote
Balrahd
2. I think making enemies flee is also a poor measure of pwnage.
People flee all the time for a variety of reasons.
Do you think that one of those reasons is actually losing a fight?
Quote
Balrahd
3. I think PK stats can be a potentially good measure of pwnage.
Let's go back a second.
Some guy said: He liked seeing a COUPLE powerful fortress characters around. (a couple means 2).
You said: Why? SEVERAL powerful fortress characters would be pwnage. (several means 5-7).
I said: SEVERAL powerful characters in any cabal is pwnage.
Elhe said: No, SEVERAL powerful characters in fort is pwnage, but SEVERAL powerful characters in empire would not be able to stand against them.
"3" is also several, but whetever.
If you still don't have an answer why the arcane sect was disbanded, I will give you a hint.
Mages+clerics+warriors is an ultimate combo.
If you have several skilled people these combinations lead to "pwnage".
If you have several decent people in a gang with a healer/bard/trans/invoker/warrior it will be very hard for empire or scions to deal with them. Empire doesn't have mages, Scion usually has low numbers and they can't maintain all those classes at the given time. In theory, you can have a scion gang with healer/bard/trans/invoker/warrior but it happens once in a year while in the Fort it's quite common case.
Quote
Balrahd
I think PK stats, used in a manner like this, would be potentially useful to determining how much one side pwns the other. I have a feeling the results would skew towards imperials having more goodie PKs and fewer goodie PK deaths, and fortress types having fewer evil PKs and more evil PK deaths.
We already had that discussion before and I already posted PK stats for both sides against each other. They are somewhat similar. Evils have some advantage though they also had more hours/powers. Overall the difference is not very huge.
Edited 2 time(s). Last edit at 11/28/2009 03:09PM by Dwoggurd.