The link is to a log that comes under a thread of great gang-downs in the past. So now you have a whole bunch of logs to sate your desire for a little while. In this particular log though, check out Tobeldest's title. I'd forgotten it, and it's terrific. I'm the lowly level 31 tribunal shaman Farnsworth in that who list. Grew up to be Provost who presided over the death o
Even against another warrior who knows axes normally (not sure if the edge gives it as if you know it 100%) you would hit at least a couple times. He _literally_ dodged and parried every attack. Not even once did he touch him in the long combat after the first flee.
Just makes me glad I don't do this anymore.
1 - You should not have gone out to them barring some other reason. You already have sigil, let them come to you. It seems like you knew that but did it anyway. Going out in a blaze of glory for a purpose is great. Doing it just to do it is bleh.
2 - Why in all hells didn't you thirst?? You're a berserker. You should have dashed in, murder whichever you wanted, and first command
Having spent a lot of time there in the late 90s and early 00's both as a mortal leading and being part of groups as well as a heroimm, back when they let heroimms do fun shit, I ended up being somewhere in the middle. I knew more than almost anyone about rare or never seen things, especially down on levels 7-9, from the heroimm time (once, Shokai and I had fun testing out fighting Satan) b
Things to consider: svirf's ability to see invisible means much easier time getting that first kill. Back in my day one of the big hassles was finding a mage to kill because they all just went invisible. You would be able to become a villager much faster, without a lot of wait time in your character's life.
Svirf and dwarf both can be neutral, and if you're looking to maxim
Something that struck me reading one of these logs: it appears there is no lag on failure. Unlike any other combat ability I remember, where failure means you are lagged for the duration that would have ensued had you been successful (other than some exceptions like trip, which can be only one round instead of two), here it seemed like when he failed his bat, he could just do so again instantly
So I don't know, or really care, whether you're joking or not, and I surely don't expect you to say anything about it other than continue in your usual mode, but your post was a good moment to post the link to this, for all you supposed donnie supporters:
So in anticipation of you saying no, you're right, I went and found the pbf for Azilaph:
As you can see, I was the guy who lost it for Battle. Was about two ticks behind, but may as well have been an eternity. Other guy blew the horn of fate, not me. Oh well. It was the getting and blowing of the horn that opened the veil (and nexus as a result, not the other way around).
But
I don't think we are reading it the same, to my read he's doing much more lag than you see, and getting more than one action in per round, not to mention doing better in melee (he hits more and defends better than the assassins).
I don't understand how you can be 'batting' so often? How do you get to have multiple actions in one round? And a lagging attack at that? There has to be something going on here but I read these logs and if it really is that you can just keep batting until you succeed without any lag (there were a couple times in the Gulaqi log where you tried to bat, failed, but then did so imm
One of my first cousins is a full professor of endocrinology at Columbia Presbyterian here in NYC. My brother spent 20 years as a harvard cardiologist (now at Vandy). Uncle is a retired doc. Aunt was a geneticist (passed away). We got docs out the yin yang, as they say, so I hear about that stuff sometimes, too.
But mostly I'm just glad I got the acronym wrong. And that children'
First and foremost: I hope your kid recovers fully and quickly and that whatever the disorder may be (RSS or something else) it is treated and cured or at least managed well.
Second though, if you meant chemo when you wrote "cheo", I'm confused. RSS isn't a cancer or cancer-like malady, so why would there be chemotherapy at all? My wife is a pediatric hematologist/onco
You conflate your pathetic insulting in an online board and the circumstances of the fight; and as a result both suffer. So, while you may not be entirely dim (two points to whomever gets that vague movie reference, one of my favorite movies), you need some hand holding in explanations. Here you go;
Yes. You should not come back and fight either of them. You would deliberately be ganging yet
He wasn't ganging right up until the point where he realized it was now a 2-on-1 and chose to stay in it and keep fighting. And that's among the worst things a villager - especially a berserker - can do. Precisely what you said: if a third (or more) person jumps in on a fight a berserker is having with someone, the berserker needs to flee. And then, in a "courageous" way (
Yes, it was necessary for him to stop fighting. The orc jumping in not being the villager's intent is irrelevant. The fact of it is what is relevant. The bulk of the fight was a gang. He's a villager, and a berserker to boot. The instant it became clear it was a gang, he should have fled. In a perfect world he would then kill both of them (separately), but the first obligation is t
Hut burns. Even if you're a lax commander or drillmaster. Hardass burns it after the second kidney shot, which is the first active command you know for sure was done when he knew he was now ganging the imperial. Active commands 3 and 4 are just icing on the burn-cake.
Leaving work shortly. No more until tomorrow. Good night, boys. :)
First: "An orc with history with Beront's character". Ridiculous. A) Totally ooc. B) How would the village thief know of any history between an imperial warrior and an orc? None of this matters, all one red herring.
Second: He's not just a villager, he's a berserker. The instant someone jumped in the fight against his opponent, he should have fled. Here, the