I do not understand why they keep attacking you with more than 2 people, giving you the anti-gank code advantage. It is mind boggling. There should be someone sitting a step outside waiting to lag or at least initiate with you.
A different topic perhaps, but I don't find it slow at all. I have played my fair share of shooters and I was playing CS:GO before I switched to Overwatch. I find the not having to sit around and wait to respawn makes Overwatch a much quicker paced game. That and you can always play a hero like Tracer that has such extreme mobility that they can always be diving at the enemy. Just my 2 c
I believe you are thinking of Malch, who I got twice via assassination and one assist via a gank. He in turn got me once 1vs1. I got Glik once.
I don't foresee coming back. CF is great fun if you have the time to invest in it. I do not. At the moment, If I want competitive play I play Overwatch.
I am assuming this is some elite gear that lets you get out that I never managed to get my hands on. The change I always wanted: remove every item that allows you to get out of fights in the game except potions/wands/staves. Every time a potion of returns or teleports is used, the user gets an incredible sickness that leaves them unable to move far or fight well and it does damage via puking.
Do you realize you come across as an ass? You are an emperor who somehow always has sanctuary and apparently has progging force shield. Combine that with the lame healing curse + dagger bleeding combo, yet somehow you are surprised you are constantly ganked. You are one of the most rigged characters I've seen logs of that isn't an A-P. Yet you post as if you are a warrior who just t
I finally made it back into the fields, and hopefully I brought a net positive to everyone.
People
I've interacted with enough people that I do not think I will even try to tackle everyone.
Deormdel - Stellar as always. There is a reason why everyone is gravitating towards you. Sorry if I wasn't a super preachy priest, assassin kind of makes that a challenge.
Allies
Sirelas -
Sure. Let's say you enter everything above and have the system in place. Generally when I login, if I wasn't in immediate danger on where I would enter just a simple t. That would list out my previous targets. Lets say I see Venara on. I would enter t5 Venara. That would set my fifth target to Venara, but not my current target. I would then enter the command t5 by itself. That w
Here is my setup in MushClient...
Go to Variables
-Add Target, Target1, Target2, Target3, Target4, Target5
Go to Aliases
-Add t (check expand variables on the right; send to output)
CURRENT: @target
First: @target1
Second: @target2
Third: @target3
Fourth: @target4
Fifth: @target5
-Add t1 (check expand variables on the right; send to script)
world.SetVariable ("targe
No idea, but it could be. Acrobatics did protect them sometimes, but it wasn't guaranteed. As far as it goes, acrobatics enables way to much thief griefing in my mind, so I am good with throw doing better against it.
Even against other sword specs at the same speed, speed flurry can hit 6-8 times easy. I really don't see how arial flurry before the edge is even bearable as they can't parry it but your 19 strength isn't giving you many hits to begin with.
I haven't played a warrior in so long. I was thinking of a role for Arial Warrior, Sword & Daggers specs, Villager Berserker. Now I do not know few things.
--- What legacies?
*Weaknesses
Lag: This can be fixed with Landslide or potentially STSF, though with arials new 22 int I think it would be somewhat slow to charge. There is also potential in space between hearbeats to lag opponen
Speed Flurry is absolutely earth shattering if you master flurry - look up Darikir logs. It doesn't even have to combo with Cry but when it does it is even worse. That being said, you shouldn't flurry another sword spec and expect awesome results every time.
The biggest problem I found with cloud giant vuln's is you get used to eating certain amounts of damage from physical, so when people start hitting you with wrath weapons it is a big difference. I would say cloud giants probably have more advantages than disadvantages as long as you are not going Nexus and expecting to face berserkers nonstop. Berserkers are likely to find a wrath weapon (
I did some gate testing when I took it, and while I took it on a terrible character the legacy is very worthwhile.
I tested it against a shapeshifter's lower tier form, as it does fairly consistent damage.
No Preps, No Gates - 48 Damage per hit
Stone Skin/Iron Skin/Armor - 36 Damage per hit (25% damage reduction)
Gates/Stone Skin/Iron Skin/Armor - 28 Damage per hit (42% total damag