Why giant?
- you said you wanted to advance slowly, which is important when playing giants (lower int)
- bash resistance due to size (even better enlarged)
- cloud or an outlander (frequently flying), so not as common to get tripped
- polearm (distance improved by being larger); overhead (size bonus)
- giant resistance
- option to bash
-dexy races often require more item & prep knowled
If you want to pk,
-- you will find hand/whip a very newbie friendly build. I'd suggest cloud giant for permafly, village (to dive into pk) or herald (for learning how to prep a warrior) or storm giant outlander. Typical legacies are damage increasing legacies like cry of thunder and/or chilling to make up for the lack of weapon-related damroll. Swap out either weapon for axes if you want
Rugged Foothills
Here the foothills rise up high in to the air and then drop down just as
sharply. Rocks litter the ground ranging in size from small pebbles to rocks
larger then you. You can tell much of the landscape has been created by
rockslides. Small plants struggle to survive in these ever changing hills.
Mountains rise up to the sky in the northeast while the foothills spread out
*** He rang the doorbell. I prepped then stepped out, so he would summon me.
wilderness <1158hp 392m 877mv 22000tnl (0.00%) 10 AM>
cr
cranial lumhol
They aren't here.
wilderness <1158hp 392m 877mv 22000tnl (0.00%) 10 AM>
cr
cranial lumhol
Lumhol has summoned you!
Bedroom in a Small Cabin
What appears to have once been a well-kept, orderly room is at this ti
l
wilderness <1230hp 373m 845mv 22000tnl (0.00%) 11 AM> People near you:
**** hour ****
(PK) Ajakirahuut The Edge of the Feanwyyn Weald
(PK) a striped hyena A Path at the Edge of the Feanwyyn Weald
wilderness <1230hp 373m 845mv 22000tnl (0.00%) 11 AM> The Edge of the Feanwyyn Weald
Tall pine trees grow sparsely this close to the edge of the f
People near you:
(PK) Ajakirahuut Lair of the Basilisk
wilderness <885hp 309m 878mv 22000tnl (0.00%) 9 AM>
who
[51 Human Con] (PK) Aliiza the Planewalker
[ 7 Human War] Hargoth the Sentry
[29 Elf Ran] Hantuoron the Dunestalker
*51 Fire War* (PK) (WANTED) Ajakirahuut Dargaron the Legend of the Battlefield, Nightreaver of Thar-Eris
[36 Human Thi] Ruldeas the M
a spiraling
stairway in the third corner leads up and down.
civilized <1256hp 377m 857mv 22000tnl (0.00%) 10 PM>
u
The Altar of the Blood Tribunal
The stairway ends at the peak of the Spire, perhaps thirty feet below the
huge stained glass window at the top. The moonlight filtering through the
glass bathes the room in a scattering of light and shadow. Against the flat
n
Trade Road
You stand on the main thoroughfare of Galadon, the road connecting the east
gate with the west. To the north lies Vyni's Vellums, the cities parchment
shop. A large gate looms in the west and leads out into the Feanwyyn Weald.
Blocks of gray and white stone have been used to create the road and while
each of pieces varies in size, they all fit together to form a perfect
k Forest
(PK) Saelriza On the Prosimian Road
Kevessu A Bend in a Path Through the Prosimy
af
wilderness <1137hp 382m 876mv 22000tnl (0.00%) 2 PM>
You are affected by:
Power: 'windwalk' for 27 hours.
Power: 'windwalk' for 27 hours.
Skill: 'warcry' modifies save vs spell by -12 for 23 hours.
Skill: 'war
whe
PROTECTED civilized <1243hp 340m 801mv 22000tnl (0.00%) 12 AM>
People near you:
(PK) Ajakirahuut High Road
Polac The Foyer of Decrepit Manse
(PK) Lumhol The Foyer of Decrepit Manse
Amregon Ruadrim's Magical Mysteries Shop
Thraininkh Holy Road
A cityguard is in perfect
water <1137hp 382m 876mv 22000tnl (0.00%) 4 AM> North of a Harbor
The smell of the salt air fills your nose, and the sight of unending
azure water fills your vision. The sea stretches as far as the eye can
see to the north, east and west. To the south you see an enormous
harbor cut from white cliffs. The harbor is filled with many types and
sizes of ships and boats. Looking
PROTECTED civilized <1290hp 323m 818mv 22000tnl (0.00%) 3 PM>
n
High Road
Built of perfectly smooth white blocks and free of any stain or imperfection,
the High Road of Galadon is pristine. Towering over the city in the east is
the Spire of the Blood Tribunal, guards coming and going from its courtyard
as their shifts begin and end. The street continues further north towards the
The Sunlit Harbor
The azure waters of the Dragon Sea gently blend into the jade green water
of the harbor, with plumes of dark green algae sporadically clumping
together near the surface. The sunlight expands down into the water
revealing the soft rolls of sand below. Small juvenile fish play along the
light brown sand, their sunlit scales reflected in a cascade of swirling
color. Th
People near you:
(PK) Ajakirahuut The Tribunal Courtyard
civilized <1144hp 413m 866mv 22000tnl (0.00%) 10 PM>
**** hour ****
k capt
murder capt
Your sting *** DEMOLISHES *** the Captain of the Special Guards!
The Captain of the Special Guards has a few scratches.
civilized <1144hp 413m 866mv 22000tnl (0.00%) 10 PM>
bers
You parry the Captain of the
** We have the Scales. Ention comes, but he beats me to the Huntress and
** has called Rynanu to bring up the rear. Spamming gets me in trouble.
cr
cranial rynranu
wilderness <903hp 213m 864mv 22000tnl (0.00%) 10 PM>
You hit Rynranu over the head with a heavy club fashioned from a massive deadwood stump.
wilderness <903hp 213m 864mv 22000tnl (0.00%) 10 PM>
cr
cranial r
** I believe Cheyerre spots me in Talshidar caves, then heads out to waiti for me
** to become visible again. I pay him a visit instead.
Cheyerre has arrived.
The Rocky Desert
The shifting dunes of red and tan sand, born by dry winds, flay your skin
mercilessly. As a particularly strong gust of wind blows grit into your
eyes, you notice a huge jag of rocks exposed by the shift of a
You step out from your cover.
Dead End Canyon
The canyon winds its way back in to the mountains with towering walls on all
sides, forcing you to turn back the way you came. The rocky floor is covered
with a short struggling grass. You see evidence of rock slides everywhere you
look and you realize how unstable this canyon is, as a large rock slide could
happen at any moment. The canyon c
whe
water <1272hp 412m 858mv 22000tnl (0.00%) 4 PM> People near you:
(PK) Lumhol Voralia's Tears
(PK) Ajakirahuut A Bend in Voralia's Tears
water <1272hp 412m 858mv 22000tnl (0.00%) 4 PM>
q green
You drink a bottle filled with green liquid.
Your hands feel sure and confident, and your eyes sparkle with precision.
Your mind cl
*** Solo speed raid: 6 hours. The game is much different when you have a good damroll.
civilized <1202hp 403m 866mv 22000tnl (0.00%) 12 PM>
k cap
murder cap
Your smash *** DEMOLISHES *** the Captain of the Special Guards!
The Captain of the Special Guards has a few scratches.
civilized <1202hp 403m 866mv 22000tnl (0.00%) 12 PM>
The Captain of the Special Guards'
A Secluded Forest Trail
Here the trail appears to be less dense. Large trees form a small canopy of
shelter from the harsh environment that dwells outside of this forest. The
ground has small patches of grass and moss, most of which has been trampled in
its attempt to grow on this traversed ground. Dead leaves, both brown and
orange litter the path here, as if fall is an eternal season
** Gnome magistrates. Nom-nom.
You scan north.
You scan south.
***** Range 1 *****
Mashan the gnome is here.
You scan east.
***** Range 1 *****
(Red Aura) A male ugruk garbed in furs lurks quietly here, as if in wait for prey.
You scan west.
You scan up.
You scan down.
wilderness <1123hp 402m 866mv 22000tnl (0.00%) 5 PM>
Mashan has arrived.
whe
wilderness <
** Note: Aja attracted quite a few people to Prosimy.
Cheyerre gets a bubbling vial of blue liquid from a floating chest.
cr
cranial chey
wilderness <1022hp 350m 863mv 22000tnl (0.00%) 2 PM> Cheyerre spins gracefully away from your cranial.
Cheyerre yells 'Help! Ajakirahuut just attacked me!'
Cheyerre is in perfect health.
wilderness <1022hp 350m 863mv 22000tnl
wilderness <1118hp 382m 866mv 22000tnl (0.00%) 11 AM>
u
You step out from your cover.
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
The Underdark
Far off in the darkness, you hear the dripping of water.
wilderness <1060hp 364m 856mv 22000tnl (0.00%) 7 AM>
e
You are hungry.
The wind beneath your feet disperses.
wilderness <1066hp 377m 866mv 22000tnl (0.00%) 8 AM> The Underdark
**** hour ****
The rough tunnel branches into a T-section. Listening in each direction,
you hear only the beat
The Tribunal Courtyard
You are standing in a brick walled courtyard. The massive shadow of the
Spire rises up immediately to the east, while a path leads west toward
Galadon. Benches line the walls all the way around the courtyard at regular
intervals, but the plaza is dominated by a huge stone pedestal in the middle.
Several torches are mounted around the pedestal, bathing a massive me
Entrance to the Guild of Conjurers
This wide hall is decorated in dark wood and sombre-colored rugs atop
a floor of jointed stone slabs. Lanterns hang from exposed rafters,
illuminating the pale plastered walls. To the west a few steps lead
up to the High Road of Galadon. To the east the hall leads into an open
chamber. Bare wooden benches sit at either side of the passage as a
cour
s
wilderness <1124hp 382m 860mv 22000tnl (0.00%) 9 AM>
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at th