My last conjie I solo ranked from the mid 20's to the mid 30's gettin 500-700 a kill. Lots of resting involved for my familiar, but it could handle way more than I could. Heals faster too.
With lows in the teens overnight and highs around 50 or so during primetime... you can get an average around 34. I'm unemployed right now so I play at all hours, low and high numbers. I was merely stating what I had seen which would explain what he saw.
I think some people are still on spring break which might be affecting numbers some, but from what I have seen in the last week or two it's not uncommon for me to see 45-50 people.
I think 1 con loss per death is enough of a punishment. If they only lost 1/3 con per death and they had some sort of item of power then I am cool with them saccing it because we are talking about chars that have unlimited power potential. No other chars have that potential and no other chars have that possible drawback. I'm not saying it's not kind of a dick thing to do right when they
Something with that much power potential needs a drawback. That is it. Liches get 1 con per death... APs have the chance to lose 2/3 of one.
Edit: I would also like to add that APs are probably my favorite class so it's not like it hasn't happened to me.
Massok was already wanted as you can tell by the guards yelling as they were moving to the room. The other two were aiding a criminal in town. They just weren't flagged yet.
I've found that angels and archons really don't matter much. I could summon them with a normal circle and normal bind.... angry... and not kill a single evil thing and they would never attack me. When I play a goodie conjurer I'm not even the slightest bit worried they will EVER turn on me.
Demons and devils... oh... they are quite another story as far as anger. I haven't n
That's not surprising tho since I was there @ 1995. The cellar... the underground place I assume... used to be called beach bums. There used to be a pizza joint right there on the strip that had $1 huge slices and $1 pints. Used to get tanked there before heading out to the bars. Can't remember any of the names right now... there was a club on the same side as the book store. A pool hal
First and foremost, if you have an angel fight outside if at all possible. Pillar of lightning at that level will end a fight. I've had angels regularily annihilate enemies even at level 27. In this situation you really didn't live long enough for it fire so as others said... some dam redux and more hp would be beneficial.
Also if you want to help avoid cranial you might consider enl
Really tho, having played a drow and felar ranger with it as a beastmaster it just fails way too much. If you land it before they are gushing they aren't going to die to it. They are just going to run away and let it wear off. If you land it when they are hurt bad, then yes it will kill them most likely. However, and this is a big however... it has to land. Two rounds of lag for a spell that
With the ranger I just deleted I cast wasps 20+ times in pk(not counting failed casts) and you know how many times it actually landed? Once. Did they die... nope. It is highly unreliable from my experience with two beastmasters.
Lets be honest, the magic flag is just probably missing from those rings. I've not seen any healing items that are ok to use for villagers besides the sword + belt combo. Then again I was gone for 5 years so maybe they have loosened that requirement. Which as I said... imo is weak. I'm not arguing that "technically" it's not magic so it "could" be used, but that
What I do is set up 5 target aliases, so I have:
tar - tar4
Each of which have something like this:
#var target %1
#echo Targetting: %1
So I can preset 4 targets and have target being equal to the active target
I then alias the #'s 1 2 3 4 so they switch the active target to their respective stored targets.
They look something like this:
target = @target1
#echo Targetting: @ta
but have you looked at the imperial numbers lately. The last two times I have logged in there have been 7+ imperials online. They are about to get out of control if they haven't already.
Having played a few conjies recently here is what I have seen.
The wishgrants have a very long cooldown. Habbs is right they are about 30 mins. Not sure on the blackjack thing as no one ever tried.
The pit viper will make you sneak, but not your servitors. It also gives a rather large chunk of mana when you are in the room with it. It can camo, see camo and poison in combat. The damage outp
It wasn't really a call to anyone in particular. I think there were 5 fortress on at the time and I was the only one there. Like I said I knew I could take it back alone, but I just wanted to get some other people involved.