The trade-off being at low levels, invokers don't have much in the way of lag protection (though the smarter ones leverage fly, enlarge/reduce, etc.).
Unfortunately, most folks can't reliably lag at that level (bash/whatever is nowhere near 100%), so an invoker with a decent HP suit is still going to get enough casts through.
RES_POISON and constitution influence regular, vanilla 'poison'. Maybe they affect poisoner stuff too.
I could see dexterity playing a minor part in the application of the poison, as well as any other factors that make sense when folks sneak up on you, like a couple legacies.
I would guess level plays a large part. Most likely, your level compared to the level of the poison itself
A wood-elf hunter/forest should be VERY easy to level up, excellent for exploring wilderness, and do well in PK with moderate prepping. Obviously, it's not a build designed to SEAL kills, but with some prepping and a decent suit, you should be able to hold your own in the woods very very well.
The thing I love about hunters is that there are some very very nice bows out there that are alm
I solo ranked a human assassin from 1-35 and perfected all my kicks, crucial combat skills, and defenses with ease. Try to find a nice balance between mobs you can kill safely but are still high enough level to effectively learn skills from.
I think it's fair to say that your average player could rack up significantly more kills as Rager than with a non-Rager. It's ratio that separates the really skilled Ragers from everyone else. Since most folks aren't necessarily comfortable with that proposition (3x the kills but 5x the deaths), they don't play Ragers.
If everyone played berserkers in shamanman-mode, you
The hard cap might vary based on the player base, other cabal counts, etc., but when I had my last Scion a year or so ago, we had 10-11 members pretty consistently for weeks.
Either way, Scion hasn't gone over 5 members for more than a day or two in months. I would definitely say that right now, if someone can't get into Scion, it's for some other reason than the cabal being &q
... when folks post logs like this (or even short fights that begin with dirt kick, for example) they would include their name. I know you killed Canus, but I have no clue who YOU are, which seems a little unfair.
When your kid's teachers are all at the Capitol building at 8pm in sleeping bags, you should work on figuring some shit out for the following day so you don't have to haul your kid(s) into work and disrupt everyone else's work day.
As for the actual content of the bill: Meh, I'm tired of hearing about it and talking about it already. Let the folks who aren't from Mad T
It was a while ago now, but I remember Ilvakihj really rubbing me the wrong way. For the most part, Jerrokrar seemed pretty cool on the handful of times I interacted with him.
You seemed attached to your gear, but then again, who isn't these days? In fact, relative to other groupmates / enemies / etc., I don't even know that I would have called Jerrokrar gear-obsessed. We were allies
I've noticed Battle (not necessarily the Commander) doing some shady shit.
I've seen multiple Tribunals letting crimes by allies slide, hanging out in other guilds when they shouldn't, and otherwise not adhering to Tribunal rules.
Fort / Outlander seem super friendly right now, which is perfectly acceptable, but lame IMHO.
Empire is it's usual mass-login-more-often-th
You deserved to get banned for that.
Now, if you'd "perma'd" with your pals (all at your respective houses/IPs) with a throwaway character or something to help them learn the ropes, I'd hope an IMM would overlook it as long as you weren't face-raping your entire range or ORCORORCORCing all over.
Any IMM who wants to get worked up over folks helping other (newb) folks learn the basics can gobble a cock.
That draconian shit isn't gonna fly anymore if CF is going to have a future. Simple as that.
> 1) Right now we are paying $135/hr is that normal? If not whats a standard rate? I am in California, not sure if it varies by locale.
Sounds about right.
> 2) Once a week our IT guy comes in, runs back up tests, updates the server and updates the virus protection. Is that necessary? Can it be
> automated? Should it take 2 hours to do? (We have 10 computers in our office,
There is a difference between a rescueing a rager and a rager rescueing a rager, regardless of what tattoo/title they have.
In this case, we have the latter.
Something about a Scarabite adhering to the dogma of another cabal, following the orders of the Commander/Drillmaster, etc. doesn't jive with my admittedly poor memory of what I thought Scarab was about back when it was active and I was much more n00b.
Nonetheless, Scar carries serious clout and if Zaahir has the tat, I'm sure his role and RP are both well above the bar.
Initiate means he has the tattoo.
Apparently Scar feels his religion is compatible with other cabal dogma(s) now.
Also, if you have the tattoo you can enter the old Scarab cabal hideout. The outer checks for the tat now, not cabal membership.
Your argument isn't unique to CF, though.
Besides, for every MUD like the one you mentioned, there are a dozen with respectable player-bases on which PK is either optional or non-existent.
You're probably accurately describing one type of player, but I wouldn't generalize that into why everyone plays CF.
I, for example, play primarily for PvE and could give a rat's ass about being a PK monster or how many rounds it takes me to kill your character.
Some folks never learn to PK and simply RP at the Inn all day long.
People play CF (or don't) for a handful
The fact that gear circulation is a good thing, in practice, doesn't mean that the majority of players, especially "non vets", are going to see it that way and stick around when they get fulled and/or have their best pieces taken when a gank squad destroys them.
The possibility that you're right doesn't mean the effect of looting (at varying levels of severity) isn