Sure, I'll flame you too:

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Posted by SphereMaker(IMM) on July 5, 2000 at 08:13:30:

In Reply to: Re: Conjurers!! Flame!!! posted by Rooqweaz on July 5, 2000 at 07:52:43:

> 1) I don't call them uberPKmashines
> I call them "overpowered" that is not the same.
> necromances are PKmashines.
> but it is conjurers, who could raid big D solo at 40 rank.
> (and kick some people on the way)

Though I applaud your use of examples, judging a class based on whether or not they can "raid big D solo at 40 rank" is hardly an appropriate measure of whether a class is imbalanced. I assume you're using an intuitive definition of "overpowered" and that you are in fact referring to game balance.

> 2) Considering some secret ways to kill conjurers.
[blah blah blah snip]
> And from any point of view, transplendant archons are out of order.
> And yes, I see that conjurers toned down.. but... :)

Transplendant archons are out of order because...?

> 3) considering clairvoyance. It is a weaker remake
> of eyes of intrigue, limited, yes, but still.

Eyes of Intrigue allowed you to look as if you were in the same room as the target. How is it that Clairvoyance is the same?

> Let's say you are being hunted by conjurer.
> What you gonna do? Being hunted by other clases
> I can for example go to explore, or practice, whatever
> or rank in far unknown places, etc, to avoid hunters.

There are ways to avoid nightgaunts. I believe they've even been posted here on this Forum.

> But if it is conjurer, I have to watch my health being
> full (or nearly) to avoid gaunt, I have to think twice
> before I start to fight with a mob due clairvoyance, etc.
> a conjurer may just sit in guild and spam clairvoyance
> and ruine the game for me because I can't rank/prac/explore whatever.

I think the Boy Scouts have a motto that covers this.

> Maybe from some points of view it is not overpowered spell
> but it definitly damages gameplaying (among with nightgaunt)

So, smart as you are, you can think of no ways to thwart Clairvoyance?

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