Which I think would be good as a counter to the current solo focus of CF. I like the idea of consecutive lag, but I'm not sure how the reality of it would work out. One of the major issues I see is that with safe teleport (let's be honest at hero it is like 99% safe) and easy to get use recall and such the only way to kill a competent player (like yourself) whose focus is on not dying is *with* complete command denial. And that is the bit that I want to change but can't think of a way to do so...
How do you make it so you can get in commands, thus making it seem like you have a chance, while also making it harder to safely escape? The weight change was, I think, a small attempt at that, but is extra punishing for newbs (cause gearing is hard) and not that bad for vets (because gearing is relatively easy) which is sort of the opposite of how I'd like to see that go down.
Maybe just remove teleport completely? I feel like newbs (mostly) rely on recall potions (for a variety of reasons), but vets use safe teleport more often. Like, as Krunk I carried 3-4 return potions and 20-30 teleports if my prep bag was full. Partly that's because Orc Village is a death trap if you can't escape via teleport (but less so now) and partly because without a healer (and with a way to self heal) recalling just doesn't hold the appeal.