Yea, the counter to gang is gang... So more group play

May 08, 2017 04:31AM
Which I think would be good as a counter to the current solo focus of CF. I like the idea of consecutive lag, but I'm not sure how the reality of it would work out. One of the major issues I see is that with safe teleport (let's be honest at hero it is like 99% safe) and easy to get use recall and such the only way to kill a competent player (like yourself) whose focus is on not dying is *with* complete command denial. And that is the bit that I want to change but can't think of a way to do so...

How do you make it so you can get in commands, thus making it seem like you have a chance, while also making it harder to safely escape? The weight change was, I think, a small attempt at that, but is extra punishing for newbs (cause gearing is hard) and not that bad for vets (because gearing is relatively easy) which is sort of the opposite of how I'd like to see that go down.

Maybe just remove teleport completely? I feel like newbs (mostly) rely on recall potions (for a variety of reasons), but vets use safe teleport more often. Like, as Krunk I carried 3-4 return potions and 20-30 teleports if my prep bag was full. Partly that's because Orc Village is a death trap if you can't escape via teleport (but less so now) and partly because without a healer (and with a way to self heal) recalling just doesn't hold the appeal.
Subject Author Posted

Death Angel bugged on officials?

GoldenApple May 07, 2017 11:24AM

Pretty clearly the process is being run manually lately... Maybe someone doesn't know how to cron? IDK. (n/t)

laearrist May 07, 2017 03:31PM

Things seem to be going to shit in general.

Rhyaldrin May 07, 2017 05:00PM

I've reported them on the bug board

Kstatida May 08, 2017 12:18AM

Your characters are beta testing the new "CANT_LAG" flag. nt

Isildur(VIP) May 07, 2017 08:23PM

what happens if you actually take harmonious? unlaggable? (n/t)

jhyrbian May 07, 2017 05:02PM

Lessens lag that you receive.

Rhyaldrin May 07, 2017 05:05PM

Maybe they've finally figured out the lag system was flawed

zannon May 08, 2017 03:29AM

If they try to reinvent the wheel now they'll lose what little support still remains. (n/t)

Rhyaldrin May 08, 2017 06:22PM

I don't 100% disagree with you, but less carrion in the fields probably isn't overall for the good...

laearrist May 08, 2017 03:49AM

Fuck antigank code

Kstatida May 08, 2017 12:24PM

The problem it is trying to address, I think, is the effectiveness of permas...

laearrist May 08, 2017 12:26PM

Yeah I get the reasoning

Kstatida May 08, 2017 12:29PM

Some random thoughts I had... re: anti-gank code

laearrist May 08, 2017 12:58PM

The charge system should apply to quite a few things because well, character strength. Good post. (n/t)

NbM(VIP) May 08, 2017 03:27PM

The earlier one is really nice idea (n/t)

Kstatida May 08, 2017 01:08PM

Normalize equipment bonuses and wider range in weapon damage

PaulO May 08, 2017 05:35AM

Re: Normalize equipment bonuses and wider range in weapon damage

Isildur(VIP) May 08, 2017 06:18AM

Re: Normalize equipment bonuses and wider range in weapon damage

PaulO May 08, 2017 07:37AM

More Owaza type moves?

zannon May 08, 2017 04:02AM

Some ideas for enjoyable mechanics in this newer age

starbright May 08, 2017 06:04AM

Re: Some ideas for enjoyable mechanics in this newer age

laearrist May 08, 2017 08:36AM

Only purpose of non-interactive skill grind / exploration / gold-farming is to keep players online (i.e. prevent coordination problems)

starbright May 08, 2017 08:58AM

Yea. Maybe something that allows you to do skill practice if you have no one in PK or in who group, but if someone shows up, you can't learn skills or whatever anymore at all. Gotta go interact. (n/t)

laearrist May 08, 2017 09:39AM

Re: Some ideas for enjoyable mechanics in this newer age

Isildur(VIP) May 08, 2017 06:30AM

Yea, the counter to gang is gang... So more group play

laearrist May 08, 2017 04:31AM

Lag prevents movements, but not command?

zannon May 08, 2017 05:54AM

Available options

Kstatida May 08, 2017 12:28PM

Re: Specifically Orc vs Bard

laearrist May 08, 2017 08:07AM

Can't word in combat? So you want to make STSF more powerful than it is? Entwine, cutoff, STSF, thief cutoff, parting blow, entwine all implemented with combat word in mind. (n/t)

saagkri May 08, 2017 07:55AM

In all honesty, mages should die more often. Also warriors should have less magic available to them... So the answer is probably somewhere in between. (n/t)

laearrist May 08, 2017 08:38AM

Re: Lessens lag that you receive.

jhyrbian May 07, 2017 05:09PM

That would be a good way to get some attention drawn to it, if it worked that way and someone did it. (n/t)

Frosty May 07, 2017 05:37PM

I think she only works Tuesdays now (n/t)

wishore May 07, 2017 12:11PM



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