Re: Normalize equipment bonuses and wider range in weapon damage

May 08, 2017 07:37AM
Quote
Isildur
1. It would kill some peoples' motivation to play, for whom the "fun" comes from trying to create a rambo / wrecking ball character.
I imagine most of these players have already quit due to such small numbers and rare opportunities to actually be rambo / wrecking ball.


Quote
Isildur
2. It could significantly alter the attractiveness of some classes. Classes whose power is currently amplified by the availability of pimp gear would become less attractive. Classes whose power is currently not gear-dependent would likely become more attractive.
All class abilities would be amplified. Having the best gear and best preps won't overshadow your class quite so much. This would likely cause some balance issues. But CF always has balance issues. For how many years did trapper thieves and hunter rangers suck at pvp?


Quote
Isildur
3. It could result in less PvE. I'm not going risk my CON delving into some dangerous place if there's no longer much of a payoff.
Yes, of course. If a main motivation for PvE is better gear for PvP, then why not cut out the middle man and just get right back to PvP? Keep in mind, I do still want the best items to be hard to get. Instead of exploring to swap out an avg 28 sword for an avg 31, I'd like to see it go from 25 to 26. On the flip side, I'd love to see very high end items with more RP flavor, instead of very low end items. Like the coin, the bag of bones, coconuts, and things like that. Those should be valuable and hard to get from PvE.


Quote
Isildur
Also, this isn't really a side effect, but what to do about preps? Remove them? Collapse "preps" down to a few that are super-easy to obtain (e.g. devil's backbone, vial of holy water, enlarge/reduct, flight, etc.)?
I'd reduce the effectiveness of protections by 1/2 or 2/3, and damage bonuses by half.

- Paul
Subject Author Posted

Death Angel bugged on officials?

GoldenApple May 07, 2017 11:24AM

Pretty clearly the process is being run manually lately... Maybe someone doesn't know how to cron? IDK. (n/t)

laearrist May 07, 2017 03:31PM

Things seem to be going to shit in general.

Rhyaldrin May 07, 2017 05:00PM

I've reported them on the bug board

Kstatida May 08, 2017 12:18AM

Your characters are beta testing the new "CANT_LAG" flag. nt

Isildur(VIP) May 07, 2017 08:23PM

what happens if you actually take harmonious? unlaggable? (n/t)

jhyrbian May 07, 2017 05:02PM

Lessens lag that you receive.

Rhyaldrin May 07, 2017 05:05PM

Maybe they've finally figured out the lag system was flawed

zannon May 08, 2017 03:29AM

If they try to reinvent the wheel now they'll lose what little support still remains. (n/t)

Rhyaldrin May 08, 2017 06:22PM

I don't 100% disagree with you, but less carrion in the fields probably isn't overall for the good...

laearrist May 08, 2017 03:49AM

Fuck antigank code

Kstatida May 08, 2017 12:24PM

The problem it is trying to address, I think, is the effectiveness of permas...

laearrist May 08, 2017 12:26PM

Yeah I get the reasoning

Kstatida May 08, 2017 12:29PM

Some random thoughts I had... re: anti-gank code

laearrist May 08, 2017 12:58PM

The charge system should apply to quite a few things because well, character strength. Good post. (n/t)

NbM(VIP) May 08, 2017 03:27PM

The earlier one is really nice idea (n/t)

Kstatida May 08, 2017 01:08PM

Normalize equipment bonuses and wider range in weapon damage

PaulO May 08, 2017 05:35AM

Re: Normalize equipment bonuses and wider range in weapon damage

Isildur(VIP) May 08, 2017 06:18AM

Re: Normalize equipment bonuses and wider range in weapon damage

PaulO May 08, 2017 07:37AM

More Owaza type moves?

zannon May 08, 2017 04:02AM

Some ideas for enjoyable mechanics in this newer age

starbright May 08, 2017 06:04AM

Re: Some ideas for enjoyable mechanics in this newer age

laearrist May 08, 2017 08:36AM

Only purpose of non-interactive skill grind / exploration / gold-farming is to keep players online (i.e. prevent coordination problems)

starbright May 08, 2017 08:58AM

Yea. Maybe something that allows you to do skill practice if you have no one in PK or in who group, but if someone shows up, you can't learn skills or whatever anymore at all. Gotta go interact. (n/t)

laearrist May 08, 2017 09:39AM

Re: Some ideas for enjoyable mechanics in this newer age

Isildur(VIP) May 08, 2017 06:30AM

Yea, the counter to gang is gang... So more group play

laearrist May 08, 2017 04:31AM

Lag prevents movements, but not command?

zannon May 08, 2017 05:54AM

Available options

Kstatida May 08, 2017 12:28PM

Re: Specifically Orc vs Bard

laearrist May 08, 2017 08:07AM

Can't word in combat? So you want to make STSF more powerful than it is? Entwine, cutoff, STSF, thief cutoff, parting blow, entwine all implemented with combat word in mind. (n/t)

saagkri May 08, 2017 07:55AM

In all honesty, mages should die more often. Also warriors should have less magic available to them... So the answer is probably somewhere in between. (n/t)

laearrist May 08, 2017 08:38AM

Re: Lessens lag that you receive.

jhyrbian May 07, 2017 05:09PM

That would be a good way to get some attention drawn to it, if it worked that way and someone did it. (n/t)

Frosty May 07, 2017 05:37PM

I think she only works Tuesdays now (n/t)

wishore May 07, 2017 12:11PM



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